
Periphery
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Periphery
Objective
The objective of Periphery is to get the Light Orb to touch the green goal on each level. The Orb is always connected to a loop, and will travel along the loop continuously. Loops can be moved, and the Orb can be passed from one loop to another. Contact between the Orb and a red obstacle ends the game.
Features:
- 12 levels in all
- Speedrun option when all levels are completed
- Dynamic music with visualizer
Tools Used:
- Unity (game engine)
- Reaper (music)
- Adobe Animate (graphics)
- Goldwave (sound)
(NOTE: Unity was giving me trouble trying to export the game into formats other than Windows, so unfortunately there will be no HTML5/Mac/Linux version this time.)