Can't say it really matches the theme but it's a solid little game! The storyboards are gorgeous! Gameplay seems pretty nice but I wish the next item being thrown could be previewed somewhere
I have absolutely not enough words to describe the beauty of this little jewel. I would be redundant in saying "exceptional graphic, sound, simpleness, etc". I would just hug you all, offer you a beer, and thank you for this exceptional little masterpiece.
ps. I think I will keep the linux build in my local storage :)
I got the fun, and like the humor of the game (especially Link's shield :D as a throwable item), but didn't like that the game is missing some kinda of consistency in art. Most of the art is awesome, but for example the guys on the final screen if differ a lot from the princess on the same screen.
Haha, I enjoyed this a lot! :) Nice visual aesthetics, and a lovely intro with different music layers! :> (Um, have you considered making an interactive children's book?)
Other things I liked:
- The chest with legs came in helpful several times! - The wedding march in a minor key! Never made it through the 30 days, sadly. - It's fun to try to time the special abilities in the best way. - The train?!?
Things I'd like to see improved:
- The game is pretty unforgiving, in that you can't "heal" the castle. Maybe an ability like that would be nice. - One of the main challenges is learning how to map the throwing power to distances correctly. An additional way to represent the current throwing power would be nice - a sound effect? Some more visual lines? - I didn't really see a relation to the theme.
@zagganoth Thank you for playing our game and for your nice comment!
> Can’t say it really matches the theme but it’s a solid little game!
I must admit that we had the game idea before the theme was announced. However we still felt that the waves of princes approaching the tower over and over again was essentially the princess being stuck in a loop.
> I wish the next item being thrown could be previewed somewhere
Personally, I couldn't agree more. However this would have meant to change some things deep in the guts of our game mechanics which was too big of a risk on a Sunday evening (for must of us the jam was only 48 hours long). Maybe this could be part of a patch release. :slight_smile:
@blinry Thank you for your detailed and nice comment and for your suggestions. :slight_smile: :heart: I can agree to all of the improvements. For the last one (theme) see also my previous comment above.
Absolutely amazing game! Graphics are spot-on imho, and I appreciate the humor a lot. I must admit that I was kindof crap at the game itself tho, the throwing distance felt a bit inconsistent, or I guess maybe I was just bad at it.
I love the stained glass art style; also, congratulations on making this game so funny, starting by that mute button at the beginning :)
I found it weird that the intro explains the unicorns, but not the other buttons. Also, it would be nice to have a Retry button on the Game Over screen.
Superb game! I can't think what to praise first, I think the graphics and the humor are my favourites. If you need humor to come first, I think you should unlearn a bit about drawing :-)
I wish it was more obvious how to turn the sound on!
Comments16
I loled at the piano that suddenly fell alongside the other onjects.
I'll add that i liked the story telling and the way the mute/unmute button is!
I would be redundant in saying "exceptional graphic, sound, simpleness, etc".
I would just hug you all, offer you a beer, and thank you for this exceptional little masterpiece.
ps. I think I will keep the linux build in my local storage :)
Overall I did like to play it :) Great result!
Other things I liked:
- The chest with legs came in helpful several times!
- The wedding march in a minor key! Never made it through the 30 days, sadly.
- It's fun to try to time the special abilities in the best way.
- The train?!?
Things I'd like to see improved:
- The game is pretty unforgiving, in that you can't "heal" the castle. Maybe an ability like that would be nice.
- One of the main challenges is learning how to map the throwing power to distances correctly. An additional way to represent the current throwing power would be nice - a sound effect? Some more visual lines?
- I didn't really see a relation to the theme.
> Can’t say it really matches the theme but it’s a solid little game!
I must admit that we had the game idea before the theme was announced. However we still felt that the waves of princes approaching the tower over and over again was essentially the princess being stuck in a loop.
> I wish the next item being thrown could be previewed somewhere
Personally, I couldn't agree more. However this would have meant to change some things deep in the guts of our game mechanics which was too big of a risk on a Sunday evening (for must of us the jam was only 48 hours long). Maybe this could be part of a patch release. :slight_smile:
I found it weird that the intro explains the unicorns, but not the other buttons. Also, it would be nice to have a Retry button on the Game Over screen.
I wish it was more obvious how to turn the sound on!
Good game!