proceed

proceed

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.22
fun: 2.71
innovation: 3.21
theme: 3.38
graphics: 3.58
audio: 3.60
humor: 2.12
mood: 3.98
*Disclaimer: Uses Liberation Sans font.*

A simple one-level game. Just exit on your right...

#### Appease the petty and cryptic Manager by learning from every past attempt. Learn the mechanics, learn the level, and piece together what is being asked of you so that you may complete the stage as intended.

- A/D - Roll Left and Right
- Cursor/Left Mouse Button - Interact
- Space - Jump
- Alt-F4 - Quit Application
- Esc - Quit Application (v0.12/v0.13)

Note: Directions are provided in-game at certain loop milestones.

*Tools Used*

* Blender 2.81 https://www.blender.org/
* Unity 2019 with Unity Hub https://store.unity.com/#plans-individual
* Unity Post Processing Package (installed via Package Manager in Unity)
* Paint dot NET https://www.getpaint.net/
* Atom Text Editor https://atom.io/
* MAGIX Music Maker https://www.magix.com/us/music/music-maker/

*Known Issues:* (thank you @ale and @undefinist !)

- Signposting and progression can be unclear
- Looping visual is unskippable
- Falling Loops and Level Incomplete Loops re-use the same animation
- No custom cursor

*Known Bugs:*

- ~~ESC key not quitting game~~ Fixed in 0.12 / Patch One
- ~~"Red" AI is unreliable~~ Fixed in 0.12 / Patch One
- ~~"Red" AI disappears without sound or particles~~ Fixed in 0.12 / Patch One
- "Red" win conditions behaving strangely -- Possibly fixed in Patch One?
- ~~Player moves slightly on respawn~~ Fixed in 0.135 / Patch Three
- ~~Soft crash while resetting~~ Fixed in 0.13 / Patch Two
- ~~Auto-quit on victory behaving incorrectly~~ Fixed in 0.13 / Patch Two
- ~~Warehouse box cleanup system causes clutter~~ Fixed in 0.135 / Patch Three
- *Intermission Screen does not display in WebGL* -- Under Investigation
- ~~Red despawns if left after f.light~~ Fixed in 0.14 / Patch Four

Brief Patch Notes (Full notes available on ItchIO)

Patch One: "I feel bad for the guy"

```
- Fixes Red death animation and AI
- Fixes ESC button functionality
- Soft crash fix (infinitely looping video if looping after Red)
- Potential performance improvements
```
https://duperroexp.itch.io/proceed/devlog/184137/patch-1-version-012

Patch Two: "Less Talkey, More Walkey"

```
* Game quits on ending automatically
* f.light black screen fix
* Removed cut fade-to-black feature that was slowing down intermission
* Slight timing tweaks for final screen
* Fixed warehouse scene collision and loop cleanup code
```
https://duperroexp.itch.io/proceed/devlog/184502/ld47proceed-patch-2-version-013

Patch Three: "Anybody Ask for More Boxes?"

```
* Player movement properly resets on respawn (no longer falls off edge on respawn)
* Fixes infinite box spawning on sequence break (introduced in v0.13)
```
https://duperroexp.itch.io/proceed/devlog/185163/ld47proceed-patch-3-version-0135

Patch Four: "We Gotta Talk About Red"

```
* Red no longer despawns on warehouse cleaning
* 0.135 Respawn Movement fix applied to Red as well
* Red no longer causes an additional loop if animated but still present
* f.light area no longer causes collision with player
* Accidental improvement: File size heavily reduced
```
https://duperroexp.itch.io/proceed/devlog/185447/ld47proceed-patch-4-version-014

An experimental WebGL version is available at https://duperroexp.itch.io/proceed-webgl , but video playback is not working. I *strongly* recommend the downloadable version.
Found a bug?
Tell us on Discord