Ludum Dare #47compo
Rampage Derby

About
- Destroy your opponents, and be the last one alive in Rampage Derby's arena!
- Cause damage to earn nitro and coins!
- Go through pickups to buy health or nitro!
Splitscreen!
- My main focus was a local multiplayer derby game.
- So the bots need a lot more work, and I suggest you finding someone to play it with.
- Best played with a controller!
- 1-2 players and 0-4 bots.
Where's the theme and the polish?
- Lots of time was spent with finally coming up with an idea, and also learning about local multiplayer and Unity's new input system.
- This is the reason why I couldn't implement any unique features, including the "loop" one.
- This is the reason behind the lack of polish, like multiple maps and vehicles, main menu, rockets, traps and juice.
- Sorry, there's no "Victory" screen :\
But can't wait to continue working on it :smiley:
Chaotic match with 2 players and 4 bots:

Singleplayer:
Music:
Ready Aim Fire by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5001-ready-aim-fire
License: http://creativecommons.org/licenses/by/4.0/






Comments22
1) it's simplistic
2) it`s fun
3) when is the next update for the masterpiece known as Aeldun?
@aterlamia Yeah, I promised myself that I won't ever forget about an exit button, but this time I didn't have time to make a menu :\
@tutti-ankka Thanks for the feedback, the next day I submitted the game I tried it again, and the pickups' flaws struck me instantly :D
@oillen Thanks! And even greater thanks for your continous curiosity about Aeldun :) In a few months I will release my current game, Regrowth, and after that (or maybe already in a few weeks) I'll be able to work on Aeldun again.
@sop-the-turtle Thanks! :slight_smile:
Duno if the same thing would happen if I had friends to play with, but I felt like a goat perpetually head locked with my opponent. Adding a bunch of cars alleviated it, but still there should be some incentive for the bots to retreat. Also the reverse turning felt weird. Then I understood what happened. You just turn the car in the same direction! Unity has some pretty good wheel colliders, that don't need a lot of code, you should look into using them whenever you're not busy figuring out the control system.
@voidsay Yes, the new input system is maybe unnecessary for jam games, because it's most with local multiplayer games. And that's not a promising genre for a game jam :D
The AI needs some basic improvement, yes, that's the first thing I will improve.
And I felt that reversing was kinda clunky, but I thought that that's how real cars reverse: they turn towards the opposite direction than during forward movement. I drove a car so long ago that I thought that's how they work :laughing:
Hmm, okay, now I get it. Currently it rotates to the same direction, that's why it feels different. It always turns to the right if I'm turning to the right.
But when I'm reversing, I have to reverse the turning direction, so after all, the car will go into the good direction.
Thanks for all the feedback!
Regarding the speed-damage correlation, in theory, there is one. And I think most of the time it works... but sometimes it doesn't :D