'Reloop' post mortem
Doing a quick write up of how the jam went as it was really useful to me last time! This was the forth jam I've taken part in, and my second solo one. I'm really pleased with the result, so I'm planning on adding some mobile controls, more levels and extra polish then uploading to app stores. Head over to https://lukebandy.itch.io/reloop if you fancy playing!
Things that went right
- Utilising Unity prefabs made my life a lot easier
- Using a limited colour pallete from lospec.com made the artwork look waaayyyy tighter
- sfxia was a blessing when it came to making sound effects
- Spending lots of time playtesting really helped
- Core mechanic is, in my opinion, really fun
Things that went wrong
- I'm never not using Unity 2019 again. I couldn't get URP to work on the WebGL version using 2020, which led to a stressful Sunday evening
- It took a few iterations to get tracking right, and I hate rewriting code
Things that I'd do next time
- Once again, a soundtrack would have been the cherry on top!
Source: ldjam.com archive