Ludum Dare 47 Devlogs
Time logs and post-mortems written by the authors of Ludum Dare 47 games
The Making of Splines 'n Shapes (Big ol' post)
Second Ludum Dare in the books! I'm absolutely overwhelmed by the response. Thank you so much to everyone who played Splines 'n Shapes! For me, finishing a game in 48…
My TL;DR Post Mortem for the jam
Results are in!! WOO
A bit of a retrospective on my progress as a developer.
My goodness! This has been an incredible experience taking part in a game jam after so long.
POKKO Post-Mortem
In this post, I'll talk about the development of POKKO and how it's received.
Time Hog Day : Post-Mortem
You may want to play the game before reading this, if you’re reading this:
Super Jump Guy - Post-Mortem
This was quite an unusual jam for me. On Saturday morning, when I'd usually be hard at work getting started, I was in a car hearing to the Cotswolds for a caravan…
[while'd]: a Post Mortem
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclusion to…
The Pongs: Post-Mortem
My 11th Ludum Dare was once again filled with ups and downs, but I did manage to put out a game. This is the story my LD47 Jam entry, The Pongs. This blog contains an…
Minotorus Postmortem
Well, Play/Rate is starting to wind down and I, like a genius, haven't started rating other people and advertising my game. So, to try and get a bit more interest…
Postmortem - The making of "I Reboot" : lessons learned and tips
Our submission, "I Reboot", was fun to make and we learned a few things in the making. So here some thoughts about if.
Postmortem like.
Only 7 days passed after LD47 finished but seems it was a couple of weeks, not 72 hours. Looking back wanna write about the Cycloops development.
Post mortem additions to Hoop Hopper
(Check out the second link to Newgrounds also please someone tell me how to decrease the screenshot sizes)
A sneak peak behind the scenes of one of the tools we used for Sushi Ink
Sushi Ink uses a conveyor belt in every single level. *level 5 even has two.... if you can reach that far ;).
Confined: a text-based Post Mortem | Part 2
## 🎮 PLAY CONFINED (WEB) Check out Part 1 here.
Confined: a text-based Post Mortem | Part 1
## 🎮 PLAY CONFINED (WEB) Many words, I decided to split this in two parts. A recap now, and a proper post mortem tomorrow.
What went right, what went wrong, and what didn't go at all.
First off, here's Follow Who You Follow running on a real live Game Boy.
break (Postmortem)
The Ludum Dare has become a tradition for me. This was my fifth time entering, and I went into it with high expectations for myself. I was really proud of my previous…
LD47 Post-Mortem
As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…
LD47 Post-mortem
As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…
Age of Amperes - Mini Post-Mortem
This jam went a lot smoother than in April I think. I'm tempted to do a slightly more detailed retrospective on how the April and October LD Jams went for me at some…
Hunger Pains: Post Mortem
Now that I know how to publish stuff to the main feed, I figured I might as well talk about my game jam's post mortem here, since I received a lot of nice feedback and…
Twist Turn Shoot Burn: A Postmortem
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PostMortem - Hyperloop hell
After a lot of feedback much of which echoed my own feelings about my game i think it is time for a post mortem.
Making of StackInTheLoop racing game
This is post about the game our team created for the 47 jam: https://ldjam.com/events/ludum-dare/47/stackintheloop
iLoop - a Ludum Dare post mortem
iLoop - a hypercasual 2D endless runner game was created after just starting to learn programming 3 weeks ago.
Periphery -- Post-Mortem
I got over the 20 votes I need for my entry, "Periphery". Now seems like a good time to talk about what worked and what needs improvement
Post Mortem: Press the Buttons
Hey everybody! :smiley:
COLORSPACE Post-Mortem
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LD47 Postmortem, sorta
When the theme was announced, I knew this was gonna be one of those jams. My initial idea for Stuck in a loop had been to make a simplified No Man's Sky clone with…
you are dead post-mortem
(No pun intended.)
Perpetual Motion Machines, an Over Unity Postmortem
Over Unity - A Puzzle Game is a 3D puzzle game built around creating perpetual motion machines powering "wheels", using portals, velocity addition arrows, gravity…
Lessons Learned, Teachable Moments, and my Competition Entry
Hello! So, I'm back. Haven't entered a Ludum Dare in quite some time, but I now have a job that gives me weekends off again and... I realise now this isn't a personal…
Loophole Kingdom: Making the deadliest Visual Novel - A Post Mortem by Mateus
So I had this idea in my head for a game for a while now, a sort of adventure game that was extremelly whimsical and chaotic but at the same time allowed the player to…
PolyFury - A PostMortem
First things first - congratulations to everyone that finished! Making and releasing a game over a weekend is an awesome accomplishment and you should all be proud of…
Compo debrief & the making of GLITCHLOOP
A mini post-mortem of GLITCH LOOP!
My Bloody Baron post-mortem (also about Among Us, Danganronpa, and party games)
Lately, I've been playing a lot of mystery and detective games. My gateway drug was the Danganronpa series, which I already fell in love with at my first Class Trial.…
Seeker - Witness/StanleyParable crossover - Mini Dev Log
What a jam! We definitely bit off a bit more than we could chew for this one although I am still happy with the result and learned a lot. The final result is a…








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