TimeSplitters 4

TimeSplitters 4

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.44
fun: 3.12
innovation: 3.89
theme: 3.77
graphics: 3.07
audio: 3.41
mood: 3.17

Inputs


- MOVE : ARROWS
- STAND STILL / PASS TIME : T
- BREAK TIME : B
- RESTART LVL : R
- ESCAPE LVL : ESC

Instructions


Reach the exit.

But soon enough you will not be able to do it alone anymore.

So let me rephrase:
Reach the exit with any of your timelines.

You will do so by recording inputs to create time loops.
Record inputs for a loop by moving (arrows) and/or standing still (T) in the game until you used all five of your battery cells.
Each battery cell having five energy (understand five inputs/turns).

A time rewind happens automatically at the end of the loop, after that you have to pass time (T) to watch your past self perform the recorded inputs by himself.
While watching your past self you may break time (B) at any turn to desynchronize and record an additional loop by finishing the previous one differently.

Plan well as you will have one less energy per battery cell each time you desynchronize (your color gets darker).

Try not to get Stuck in a Loop! if so you may restart the level.

Unity, Aesprite, Tiled, FL Studio, Audacity (+ half-filled 20yo metallic water bottle)

Known bugs

- highlight of current energy bar during lost (black) energy turns is not working.
- energy bars red highlights goes from 4 to 0 instead of 5 to 1, which makes it display them all depleted when you actually have full current max energy available.
- breaking time on top of a button make the present self not activate it, therefore if your previous past self leaves it it will deactivate even if your present self has stayed on it.
Note: none of the levels need this to be completed, they are all doable in this version 1.0.

If you're still confused


The game mechanics can be difficult to grasp and it terribly lacks a proper tutorial. If you have the patience try (re)-reading the pseudo tutorial above and experiment it in a level. We believe it might be worth it to take some minutes to figure them out, once past the understanding people seem quite happy with the levels solving so far (thank you very much for all the feedback!).

Here's an example of recorded inputs for all five loops which tries to cover all kind of possibles questions you might have after struggling a bit with the game first:
Found a bug?
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