unique looking graphics was awesome. Also the raindrop size/sunlight/sky graphics looked very nice. Must have been tons of fun creating this little game.
The raindrop, bugs and graphics overall were super cute. ^-^ The concept is simple, but it works. I think it would be cool, if the controls of the raindrop were a bit smoother (played on PC) or if I was able to dodge up and down as well. Had fun playing it. :)
fun! the look of the game was on point, the sort of almost cartoony style I really dig. Gameplay was fun and I like how the end of the journey results in the annoying of some dude haha!
Very cute game ! Well finished, all screens are here and the transitions are smooth. I like the idea to add wind. As say @remusnomos, It will be nice to dodge up and down or control the drop speed.
I didn't know raindrops had it this difficult! Very cute art style. As someone else mentioned, I sometimes wished I could dodge up and down. Nice entry overall!
LOL the ending landing on the highly detailed head really got me, great job, the funniest entry I've played so far! The game works great, it would be nice if the drop moved a little bit faster as sometimes it can be impossible to avoid the bugs. The sun ray was a nice innovative mechanic idea that fit the feel of the game, good job.
Such an adorable game! It was unexpected and pretty challenging when the sun came up, but I love it. Wanna this game on my phone, I hope, I'll see it someday on google play
The game is too buggy :) I liked the humor and simplicity of the game. Art is cute. Nice job for 2 peoples. Input and menu are cool. Good job programmer (we never said the code is cool, but your code is cool bro!). I liked the fact that there is no weapon and violence. Need more chill game. I try to do a game without violence too.
Cute little game, and fun to play. I think I would have preferred it if you could also move up and down, as sometimes the bugs would be over the droplets making it impossible to pick them up without getting hit. Good work!
Cute little game, I think it would be more interesting with more than one type of enemy. Well, there is the sun... I like how the music becomes more intense the more you fall.
Really cute game, the little bees are adorable. The end of each level was surprising and funny too. Gameplay wise, I think the movement speed is too slow it makes some obstacles really difficult to avoid, especially when they combine together. I liked the "your size is your life" idea with every collectible giving you time to survive longer. Maybe a gauge or something to show how close to the end of the level we are could be useful too.
Nice game. As some of the comments above, I also think the player speed is too slow and that's the only think I would suggest improving. Congrats for submitting this game!
I love the kawaii rain drop, its very detailed and full of life (blinking eyes, different expressions). All the artwork is great and well animated with that hand-drawn style. The cute umbrella bugs, and landing on the dude's head is a nice funny touch. I also think the incoming-droplet indicator was a great idea!
Friendly constructive criticism; As other mentioned, would be nice to move up and down, although I understand why its just left and right for mobile design. I sometimes felt trapped by no fault of my own. Like yeah I moved into the spot I move into, but the sun just happened to appear as a bug was coming from the perfect angle to hit me.
It would feel like a unique shmup, where you play as a kawaii raindrop! I think that would get a lot of attention!
I like the solar rays as a hazard, but I died a couple times not being sure if I was safe tank the hit crossing them (because I was trapped by a ray and a bug). Maybe some kind of warning when on low health would help (since it's hard to tell from the size of your raindrop). I think I also died from something invisible a couple times, do we slowly lose life over time?
I think the transitions between menu-to-game are very abrupt, and would feel much more polished with some kind of curtain, or fade-out transition.
Played this on the stream. Graphics is just adorable! Flying bugs might be even a bit too cute to be considered a danger :) The only thing I found slightly frustrating is that I died a few times of water just evoparating without any enemies around and each time that was quite a surprise. Later I've noticed that the facial expression of the droplet changes, but I guess it is a bit too small so it took me a while to notice it. Overall, great job! :)
I really liked this! We made sort of similar games concept-wise, yours is a lot more refined however! I really liked the growing-shrinking mechanic and the weather effects, those added a lot to the gameplay. I also liked the previews for incoming drops. Plus the art style and music was cute and probs for multiple difficulties (and a funny ending)!
Very beautiful game, even the menu screens look really good, even with animated elements. The drop is cute, has some very nice facial expressions - blush helps a lot. The ending is funny, the eyebrow twitch is a nice touch.
Moving sideways felt just a little bit too slow, but gave time to enjoy pretty art of the slow-moving raindrop.
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The concept is simple, but it works.
I think it would be cool, if the controls of the raindrop were a bit smoother (played on PC) or if I was able to dodge up and down as well.
Had fun playing it. :)
Well finished, all screens are here and the transitions are smooth.
I like the idea to add wind.
As say @remusnomos, It will be nice to dodge up and down or control the drop speed.
Good job.
Movement was a bit slow and stiff.
The level ending cutscene is absolutely amazing :)
Gameplay wise, I think the movement speed is too slow it makes some obstacles really difficult to avoid, especially when they combine together.
I liked the "your size is your life" idea with every collectible giving you time to survive longer.
Maybe a gauge or something to show how close to the end of the level we are could be useful too.
Nice entry, well done!
Friendly constructive criticism; As other mentioned, would be nice to move up and down, although I understand why its just left and right for mobile design. I sometimes felt trapped by no fault of my own. Like yeah I moved into the spot I move into, but the sun just happened to appear as a bug was coming from the perfect angle to hit me.
It would feel like a unique shmup, where you play as a kawaii raindrop! I think that would get a lot of attention!
I like the solar rays as a hazard, but I died a couple times not being sure if I was safe tank the hit crossing them (because I was trapped by a ray and a bug). Maybe some kind of warning when on low health would help (since it's hard to tell from the size of your raindrop). I think I also died from something invisible a couple times, do we slowly lose life over time?
I think the transitions between menu-to-game are very abrupt, and would feel much more polished with some kind of curtain, or fade-out transition.
Overall a good entry, good job!
The only thing I found slightly frustrating is that I died a few times of water just evoparating without any enemies around and each time that was quite a surprise. Later I've noticed that the facial expression of the droplet changes, but I guess it is a bit too small so it took me a while to notice it.
Overall, great job! :)
The drop is cute, has some very nice facial expressions - blush helps a lot.
The ending is funny, the eyebrow twitch is a nice touch.
Moving sideways felt just a little bit too slow, but gave time to enjoy pretty art of the slow-moving raindrop.