
Deeper Dungeons
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Descend into the dungeons and fight your way through to the end.
Everything in the game has been created during the jam time. (For the first uploaded version)
- Interact: W, S
- Jump: Space
- Attack: Left mouse-button
- Block: Right mouse-button
- Interact: E
- Attack: Left mouse-button
- Block: Right mouse-button
- Use item: Right mouse-button
- Remove item: Middle mouse-button
- Some controls are missing in the main menu
- Swapping or using item in inventory doesn't update item info popup
- More animations and more well refined ones
- Sound effects
- Volume slider in menu
- Death screen
- Escape menu
- Proper interactive end screen
- Further visual improvements & QOL features
- Boss' summoned enemies now hold weapons
- Fixed camera confiners on dungeon levels being to large (was showing under the map)
- W and S no longer trigger walk animation in sidescroll
- You can no longer attack while blocking
- Fixed misplaced ledges
- You can no longer consume non-consumable items
- Fixed right side wall of level 2 being slightly offset
- Enemies are now pushed back when hit
- Updated item descriptions to be consistent and descriptive
- Slightly nerfed attack delay of mace & battle axe
- Nerfed strength potion effectiveness & duration
- Added one more level before boss level
- Added end game screen with epilogue (thanks to @magnanix)
- Added trader model
- Added basic attack animation & hurt effect(s)
- Properly positioned held items
- Added post-processing effects
- Added HP text to health bars
- Added proper windows for castle levels
- Added torches to side rooms
- Improved camera movementwa
- Improved fade to black in hallway to side room
- Added idle animation to player in main menu
- Added chest container
- Fixed health bar clipping with player helmet
- Lowered health bar saturation
- Fixed bug with player & enemies tags toggling when they shouldn't
Everything in the game has been created during the jam time. (For the first uploaded version)
Controls
Sidescroll
- Move left/right: A, D- Interact: W, S
- Jump: Space
- Attack: Left mouse-button
- Block: Right mouse-button
Freeroam / Room
- Move: W, A, S, D- Interact: E
- Attack: Left mouse-button
- Block: Right mouse-button
Inventory
- Open inventory: Tab- Use item: Right mouse-button
- Remove item: Middle mouse-button
State of Development (v2)
Known Issues
- Held items aren't positioned properly- Some controls are missing in the main menu
- Swapping or using item in inventory doesn't update item info popup
Unfinished / Missing Features
- NPC models- More animations and more well refined ones
- Sound effects
- Volume slider in menu
- Death screen
- Escape menu
- Proper interactive end screen
- Further visual improvements & QOL features
Post-Jam Updates
v2 - Fixes & Slight Polishing
- Last level back wall now has a collider- Boss' summoned enemies now hold weapons
- Fixed camera confiners on dungeon levels being to large (was showing under the map)
- W and S no longer trigger walk animation in sidescroll
- You can no longer attack while blocking
- Fixed misplaced ledges
- You can no longer consume non-consumable items
- Fixed right side wall of level 2 being slightly offset
- Enemies are now pushed back when hit
- Updated item descriptions to be consistent and descriptive
- Slightly nerfed attack delay of mace & battle axe
- Nerfed strength potion effectiveness & duration
v3 - More polishing, visual improvements, addititional level etc.
- Added time score- Added one more level before boss level
- Added end game screen with epilogue (thanks to @magnanix)
- Added trader model
- Added basic attack animation & hurt effect(s)
- Properly positioned held items
- Added post-processing effects
- Added HP text to health bars
- Added proper windows for castle levels
- Added torches to side rooms
- Improved camera movementwa
- Improved fade to black in hallway to side room
- Added idle animation to player in main menu
- Added chest container
- Fixed health bar clipping with player helmet
- Lowered health bar saturation
- Fixed bug with player & enemies tags toggling when they shouldn't