Deeper Dungeons

Deeper Dungeons

This game is from ldjam.com, which is currently unavailable.
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overall: 3.25
fun: 2.93
innovation: 2.86
theme: 3.52
graphics: 3.59
audio: 2.43
mood: 3.50
Descend into the dungeons and fight your way through to the end.

Everything in the game has been created during the jam time. (For the first uploaded version)

Controls


Sidescroll

- Move left/right: A, D
- Interact: W, S
- Jump: Space
- Attack: Left mouse-button
- Block: Right mouse-button

Freeroam / Room

- Move: W, A, S, D
- Interact: E
- Attack: Left mouse-button
- Block: Right mouse-button

Inventory

- Open inventory: Tab
- Use item: Right mouse-button
- Remove item: Middle mouse-button

State of Development (v2)


Known Issues

- Held items aren't positioned properly
- Some controls are missing in the main menu
- Swapping or using item in inventory doesn't update item info popup

Unfinished / Missing Features

- NPC models
- More animations and more well refined ones
- Sound effects
- Volume slider in menu
- Death screen
- Escape menu
- Proper interactive end screen
- Further visual improvements & QOL features

Post-Jam Updates


v2 - Fixes & Slight Polishing

- Last level back wall now has a collider
- Boss' summoned enemies now hold weapons
- Fixed camera confiners on dungeon levels being to large (was showing under the map)
- W and S no longer trigger walk animation in sidescroll
- You can no longer attack while blocking
- Fixed misplaced ledges
- You can no longer consume non-consumable items
- Fixed right side wall of level 2 being slightly offset
- Enemies are now pushed back when hit
- Updated item descriptions to be consistent and descriptive
- Slightly nerfed attack delay of mace & battle axe
- Nerfed strength potion effectiveness & duration

v3 - More polishing, visual improvements, addititional level etc.

- Added time score
- Added one more level before boss level
- Added end game screen with epilogue (thanks to @magnanix)
- Added trader model
- Added basic attack animation & hurt effect(s)
- Properly positioned held items
- Added post-processing effects
- Added HP text to health bars
- Added proper windows for castle levels
- Added torches to side rooms
- Improved camera movementwa
- Improved fade to black in hallway to side room
- Added idle animation to player in main menu
- Added chest container
- Fixed health bar clipping with player helmet
- Lowered health bar saturation
- Fixed bug with player & enemies tags toggling when they shouldn't
Found a bug?
Tell us on Discord