Unstable Delivery

Unstable Delivery

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.33
fun: 3.40
innovation: 3.12
theme: 3.71
graphics: 3.62
humor: 2.60
mood: 2.52

Unstable Delivery!


Welcome

Hey there, thanks for checking out our game!

Pretty much all content (models, code, etc.) in the game was created during the jam.
Only the game engine (unity) and road & skybox tools were not created by us.

Unfortunately we did not manage to complete as much as we would have wanted to during the jam time.
However, as with our other jam games, we will likely upload one or two post-jam releases here in the next few days.
So keep your eyes peeled :)

If you would like to get notified of post-jam releases, post a comment saying so, and we will mention you.

Fun Fact: Our original idea for the theme was to have a mentally unstable, radioactive horse, trying to escape a collapsing stable/barn. Unfortunately we had difficulties making this work with the scale of a typical barn, so we decided for something else after several hours.

About


In this game, you are meant to deliver important goods to a delivery point.
However, there is a problem: the boxes you carry are not secured in place, and furthermore you should try to complete the delivery in as little time as possible

Important Notes

- When (or if) you're sent back to the main menu after completing a level, avoid pressing "Play game" and instead continue via the "Levels" screen.

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Known/Remaining Issues

(Many of these were resolved with our post-jam release)

Bugs

- The way the boxes spawn, a few of them tend to bounce off right away
- Losing all crates completes the level successfully
- Continuing via "Start game" after completing a level will break things
- The level does not get ended when you have lost all your crates, but they did not all land on the ground but on each other
- The main road in the desert map is not correctly connected, therefore the GPS leads the player around it
- Boxes can fly through the ground when *yeeted* with enough speed
- The speed of the car falsely depends on the framerate
- ... probably more. Let us know! :)

Unfinished / Not Implemented

- Audio
- NPC cars which try to ram you (technically implemented, but currently not in any level)
- Completed levels aren't persisted (i.e. lost with game restart)
- Models aren't finished
- Maps need more work
- Lack of model variety
- Terrain (which isn't flat)
- More detail in general
- More levels
- The car controls can use a bit more work & fine tuning
- Score is not properly implemented
- ... a whole lot more

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Changelog - Post-jam Release 1

Released on October 10th/11th with several improvements we made bit by bit over the previous few days after the jam.

Sounds & Music

- Added engine sounds
- Added impact sounds
- Added music

Boxes

- Improved box spawning so they don't fall out of the truck at the beginning

GPS / Navigation assistant

- Added line of arrows on the ground, showing the path to the destination via road
- Changed GPS arrow to point straight towards destination

Level completion

- Fixed and improved score & level completed screen
- Added minimum score to levels & level failed screen
- Fixed level completing successfully when losing all crates
- Fixed level not ending when crates fall onto each other instead of the ground

Levels

- Added levels City 2 and City 3
- Fixed desert map main road not being correctly connecting, causing the GPS to lead the player onto a detour
- Adjusted desert terrain to match roads

HUD

- Added text displaying the current level
- Replaced remaining time with elapsed time in HUD

Menu

- Added credits
- Added options including audio volume & graphics quality preset

Other

- Fixed car speed depending on framerate
- Slightly increased radius of wheel colliders so they match wheel models and the truck has a bit more room to get up ledges

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Credits (in alphabetical order)


Development

- @0x89A
- @GregGaede
- @LaserHydra
- @MrBlue

Modelling & Art

- @Deadman
- @GregGaede
- @JajaItsJason
- @LaserHydra
- @MrBlue

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Found a bug?
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