
DeepTris
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
DeepTris; like Tetris, but you have to dig deeper and deeper.
You can also download the game for Linux or Windows with the links below.
- Move right: right arrow
- Rotate right: up arrow
- Rotate left: Z
- Place piece: Space
- Hold: C
You can remove the dot-blocks by "placing" the falling pieces on top of the blocks using Space.
If you fail to do this on time, the dot-blocks will cross the limit height and start to disappear, leaving "death"-marks:
Once all squares are marked the game is over!
https://www.youtube.com/watch?v=LKBsihxy8lg
- Blender to .ubj exporter
- Audacity
- beepbox.co for my awful attempt at music
- Aseprite
- My 3D render engine
- My C++ Game Engine with Lua scripting support
- C++/OpenGL/Lua
- G++/MVC++/Emscripten
- EnTT: entity component system
- sol2: Lua scripting
- ImGui: Debug UI
- CLion (any other C++ editor will do too)
I made this game using my own C++ Game Engine. Most game logic related code is written in Lua.
You can even use an in-game Code Editor to change the game's code in real time! Press D to enable the developer tools of the game engine. You can also download the game, open the assets folder and edit the scripts.
Play in browser!
Chrome(ium) is highly recommended. The game runs laggy in Firefox.You can also download the game for Linux or Windows with the links below.
Controls:
- Move left: left arrow- Move right: right arrow
- Rotate right: up arrow
- Rotate left: Z
- Place piece: Space
- Hold: C
How to play:
The game board slowly moves down, your task is to clear the lines at the top of the board before they disappear.You can remove the dot-blocks by "placing" the falling pieces on top of the blocks using Space.
If you fail to do this on time, the dot-blocks will cross the limit height and start to disappear, leaving "death"-marks:
Once all squares are marked the game is over!
Gameplay video:
Take a look at how I play my own game (not very well).https://www.youtube.com/watch?v=LKBsihxy8lg
Tools & libraries used
- Blender 2.79- Blender to .ubj exporter
- Audacity
- beepbox.co for my awful attempt at music
- Aseprite
- My 3D render engine
- My C++ Game Engine with Lua scripting support
- C++/OpenGL/Lua
- G++/MVC++/Emscripten
- EnTT: entity component system
- sol2: Lua scripting
- ImGui: Debug UI
- CLion (any other C++ editor will do too)
I made this game using my own C++ Game Engine. Most game logic related code is written in Lua.
You can even use an in-game Code Editor to change the game's code in real time! Press D to enable the developer tools of the game engine. You can also download the game, open the assets folder and edit the scripts.