Ludum Dare #48compo
DRLLVINATION ๐
DRLLVINATION is an attempt at divination through/with gameplay!
I was very short on time, so the game lacks context-giving *(and also audio)* so let me explain what's going on:
- Every time you stomp a certain number of enemies, *(look to the right side of the screen)* you get a random new omen, represented by a shape.
- The shapes you were given will appear above the enemies and define their attack behavior.
- Whether you get a full divination or die before that, the gameover screen will offer you a compiled divination based on the omens you were given.
- You win after you get a full divination with 5 omens, or you lose when you have no more health, health fills back up as you get deeper.
Controls:
- arrow keys
- OR w a s d
- 'enter' key for starting over
- 'escape' closes the game
*I will be making a postjam version of this game!* *I shall appreciate your feedback!*
This game was made with my engine SUGAR:candy:!
I was very short on time, so the game lacks context-giving *(and also audio)* so let me explain what's going on:
- Every time you stomp a certain number of enemies, *(look to the right side of the screen)* you get a random new omen, represented by a shape.
- The shapes you were given will appear above the enemies and define their attack behavior.
- Whether you get a full divination or die before that, the gameover screen will offer you a compiled divination based on the omens you were given.
- You win after you get a full divination with 5 omens, or you lose when you have no more health, health fills back up as you get deeper.
Controls:
- arrow keys
- OR w a s d
- 'enter' key for starting over
- 'escape' closes the game
*I will be making a postjam version of this game!* *I shall appreciate your feedback!*
This game was made with my engine SUGAR:candy:!
Tags: #2d, #beat 'em up, #bullet hell, #colorful, #digger, #divination, #fortune-telling, #pixel art
Genres: platformer
Tools: Aseprite



Comments19
this is deceivingly difficult! I think either the enemy bullets are too slow or they attack too fast, because I found it basically impossible to kill them without getting hit if they start shooting. if i didn't kill something right when i got to it, i would have to skip it. I basically resorted to just constantly digging down and hoping i land on enemies.
Other than that, this is wonderful. all it needs is some juicy sfx!
I very much dug it!
I just updated the build with a fix for the crashes, they shouldn't happen anymore. (:fingers_crossed:)
I also took the liberty to add controls for toggling fullscreen and the shader. Disabling the shader may improve performances if you are running the game on a weaker machine.
Much love! :heart:
https://www.twitch.tv/videos/1007659333?t=05h23m21s