Groundbreaker
So I think I over-scoped a little and wasn't able to finish on time for compo, so I published the game for jam. :sweat_smile:
That being said, this was really fun already, because I did more quality over quantity this time, so I put more emphasis on modeling 3D objects for this game.
Your goal in Groundbreaker, as the title says, is to break ground, and get as deep as possible.
Discover spooky wicked enemies, unlock 8 achievements, compete with other players' high scores on the leaderboard!
Controls:
- Movement - WASD
- Jump - Space key
- Look - Mouse Movement
- Hit/Shoot - LMB
- Pickaxe - 1 key
- Hammer - 2 key
- Pistol - 3 key
Credits:
- All 3D models, textures, effects, and code made by Danial Jumagaliyev (me).
- Sound effects are all from zapsplat.com
- Music by TeknoAxe.
That being said, this was really fun already, because I did more quality over quantity this time, so I put more emphasis on modeling 3D objects for this game.
Your goal in Groundbreaker, as the title says, is to break ground, and get as deep as possible.
Discover spooky wicked enemies, unlock 8 achievements, compete with other players' high scores on the leaderboard!
Controls:
- Movement - WASD
- Jump - Space key
- Look - Mouse Movement
- Hit/Shoot - LMB
- Pickaxe - 1 key
- Hammer - 2 key
- Pistol - 3 key
Credits:
- All 3D models, textures, effects, and code made by Danial Jumagaliyev (me).
- Sound effects are all from zapsplat.com
- Music by TeknoAxe.
Tools: Unity



Comments23
Although, sometimes, the ground didn't break sometimes which was somewhat annoying when I was trying to speedrun so I had to gather more blood. Overall, pretty nice. GG!
It's classic Danfps, but I'm still trembling
Но игра атмосферная, это здорово!
(One small side note though: If the audio was not created during the 72h, please consider to opt-out for the audio category)