
Mycelisation
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*Welcome to the first-ever 4X (or at least XXX) turn-based strategy game about fungi! Expand your underground empire! Feed your mushroom emperor with the precious nutrients! Lead your loyal sprouts deeper and deeper underground as your emperor commanded! Leave a mark in the history books of Mycelisation!*
Grow the root by moving the sprouts to the available ground tiles. Sprout can't move through the rocks or existing roots. When the sprout got stumped, it dies. When they finished their movement, you can end the turn. There are pick-ups underground!
At the beginning of the turn, all root tiles give you Water, but they will run out of it eventually. Buy new sprouts or upgrade existing ones by spending the Water. At the end of the turn, all remaining Water goes to the mushroom, feeding him, making him happier. The maze is procedural and randomized at the start of the game.
Controls: Mouse, Space - End turn, E/Q - previous/next sprout, WASD & mousewheel - move the camera, Escape - pause.
The game was made from scratch during the jam, except for some preexisting code.
*Game by Bereg Studio:*
Stanislav Demchenko - game design, code, and music.
Dmitry Kripakov - 3D-art, design.
*Tools:*
Unity 3D, SideFX Houdini, Substance Designer, Substance Painter, Marmoset Toolbag, Cubase, DSP Motion.
There is a Post-Jam version with two difficulty levels, automatic sprout switching and improved camera controls (WASD + Mousewheel).
We've added an HTML5 version for those of you who don't like waiting. Consider downloading though, as the standalone build provides the best graphics and sound quality.
Grow the root by moving the sprouts to the available ground tiles. Sprout can't move through the rocks or existing roots. When the sprout got stumped, it dies. When they finished their movement, you can end the turn. There are pick-ups underground!
At the beginning of the turn, all root tiles give you Water, but they will run out of it eventually. Buy new sprouts or upgrade existing ones by spending the Water. At the end of the turn, all remaining Water goes to the mushroom, feeding him, making him happier. The maze is procedural and randomized at the start of the game.
Controls: Mouse, Space - End turn, E/Q - previous/next sprout, WASD & mousewheel - move the camera, Escape - pause.
The game was made from scratch during the jam, except for some preexisting code.
*Game by Bereg Studio:*
Stanislav Demchenko - game design, code, and music.
Dmitry Kripakov - 3D-art, design.
*Tools:*
Unity 3D, SideFX Houdini, Substance Designer, Substance Painter, Marmoset Toolbag, Cubase, DSP Motion.
There is a Post-Jam version with two difficulty levels, automatic sprout switching and improved camera controls (WASD + Mousewheel).
We've added an HTML5 version for those of you who don't like waiting. Consider downloading though, as the standalone build provides the best graphics and sound quality.