My Rusty Giant

by bereg
Some say it's a dangerous giant robot with powerful weaponry. Others say it's so rusted that it can barely move. But I say it's my only friend in these wastelands.

1.jpg
In My Rusty Giant, you must escort your aging friend to a workshop across a landscape littered with the remnants of deadly human technology. Fortunately, all these automated turrets and traps only react to robots. Unfortunately, your friend is exactly that kind of robot, and is in desperate need of care.

Controls: WASD, Space, Shift.

Collect Energy Cells to restore the robot's shields. Collect Scraps to repair its individual modules. To charge and repair, look at the panel with the icon on the robot's body and hold the Left Mouse Button.

When the deflector is depleted, the remaining modules take the hit randomly.

If the condition of all modules drops to zero, your friend will be disabled.

Enemy turrets only attack the robot, not you. Detection range of the small tower is 40, big one is 55.

2.jpg
Made in 72 hours for the Ludum Dare 60 Jam. I planned to participate in the Compo, but ran into technical issues and didn't make it in time. Most assets were created during the jam.

Jam version turned to be a bit too difficult to beat, so I added a Post-Jam version, which should be easier, but still challenging. For authentic experience of harsh unforgiving wastelands play the Jam version.

Author: Stanislav Demchenko

Tools used:

- Unity 6000.3 – game engine
- Houdini – procedural modeling, rigging, animation
- UniToolkit – Houdini and Unity connector
- Substance Designer & Painter – texturing
- Cubase – music composition
- Game Synth – procedural sound effects
- Adobe Audition – sound effects mixing


No generative AI was used for any game assets, with the sole exception of minor coding assistance.

Gameplay video:

Comments18

Kripakov
Kripakov19 Oct 2026, 20:09
Nice game! Looks like fun, an interesting take on tower defense!😊
Nursultan20 Oct 2026, 09:31
Solid jam experience! The mechanics are simple, intuitive, and fun to mess around with. Great execution for 72 hours!
Left my ratings. Would appreciate your feedback on our game too if you have time!
Vicoco20 Oct 2026, 09:32
Really cool idea,loved it!
yupaz20 Oct 2026, 09:36
Loved the game ! Graphics and sounds design are really cool. Really liked the way the giant walks. The only "problem" is that's very hard to stay safe in all modules, so i maxed only one and it works !
Zectalier20 Oct 2026, 09:52
Love the concept! The game feels a bit rough around the edges, especially when it comes to balancing. Some upgrades feel almost useless: what's the point of upgrading or repairing engine speed if we can't even handle the enemies we're already facing? Radar upgrades seem useful for spotting enemies early so you can first strike them, but the upgrade rate is so slow that they barely feel worth investing in. Maybe adding a visual indicator for the tower's range could help!

The visuals are otherwise great, and I can definitely see this game becoming something amazing with a bit more time to cook!
bereg
beregauthor20 Oct 2026, 10:00
@nursultan @kripakov Thank you!

@yupaz Thanks! I hate balancing game in the last hour, I think it's a bit too hard at the moment.

@zectalier Thank you! The balancing was kinda painful. It was either too easy, or too hard. I need to rebalance it after the Jam is over. The engine worth investing in at the latest phase of the game, where you have to quickly pass the "death row" of turrets. I tried to create peaceful segments so you can walk around and grab the resources hidden in environment, but I had to make it more intuitive.
kwuwky20 Oct 2026, 11:52
Great game! I like the visuals and the audio
Boxofcuriosity20 Oct 2026, 14:01
I gave it a good stab, I had fun but felt like I couldn't get very far. I was never sure what upgrade I should be prioritising. I felt that the turn speed of the cannon was frustrating, seeing as it had to switch between targets a full 180 degrees. Always felt like there wasn't enough scrap to last.

I still enjoyed what I tried, and I think the concept is solid.
Frizifrench20 Oct 2026, 14:10
The concept can be fun but it need a lot of ajustement of the stat to be fun.
INCD021
INCD02120 Oct 2026, 14:43
Very nice idea. The graphics are simple but also amazing. Very well done.
I must say I found it very hard, and a bit stressful 😄 I really like it.
Kraghan20 Oct 2026, 15:09
As some people said earlier, it need balancing. BUT ! The game is good, I play it many times to try to beat it (but the only thing that was beaten, was the poor robot). Solid entry !
Shikaka2920 Oct 2026, 15:54
There’s a great idea at the core.
I’d play this if it were more polished.
Having to run long distances for resources is a bit of a drag.
And the gameplay could use some more variety.
There’s definitely something to it.
Fi7Games21 Oct 2026, 06:15
really cool work, animations and models are great! but The gameplay didn't seem very engaging to me.
ArtoniX
ArtoniX21 Oct 2026, 18:59
I like the core idea: you run around collecting scrap metal and energy cells to keep a walking turret alive while it shoots at other turrets. The balance feels a bit off, and I couldn't find a button for upgrading the turret's turning speed (maybe it doesn't exist, though everything else has one). Running feels a little slow, and you have to go quite far from the robot for resources, which go in one unit at a time, and shields too (it would be handy to add all shields at once, especially when the robot is under fire). The game is genuinely fun, it just feels like it could use a bit more polish to be fully enjoyable. Looking forward to seeing where you take it!
bereg
beregauthor21 Oct 2026, 19:23
@fi7games @venomousmouse Thank you!

@artonix The button for the turning speeed is on the back of the robot. I'd say it's important to repair it to beat the game, so that could be the case. I really tried to go with hardcore-ish feel this time, but that border is too thin to tune it right (although I honestly tried to utilize all the math I know). Thanks for your feedback!
ArtoniX
ArtoniX21 Oct 2026, 19:35
@bereg and you did actually made a captivating game, man! Good job! I'll give it another shot with that knowledge.

Other games by @bereg

Found a bug?
Tell us on Discord