Jammed!

by bereg
Overall★★★★★★★★★★3.57
Fun★★★★★★★★★★3.48
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★2.94
Graphics★★★★★★★★★★3.91
Audio★★★★★★★★★★3.65
Humor★★★★★★★★★★2.13
Mood★★★★★★★★★★3.06
Dear Remote Employee,

An enemy landing force has arrived on the island where we are conducting top-secret tests! You will remotely control a state-of-the-art tank to defeat the invaders.

Fortunately, the tank is equipped with the latest EMP bombs, which can temporarily disable enemy vehicles. Unfortunately, the enemy has them too.

Good luck! And do not forget to check in on the kanban board so your bonuses can be credited!

Jammed! is a fast-paced old-school hover tank 3D-shooter. You can use EMP bombs that temporarily jam control signals and disable your opponents. Just try not to get caught in such a “jam” yourself.

Controls:

- WASD — move
- Space — jump
- LMB — fire
- RMB — launch EMP bomb
- Esc — pause

The game was made from scratch in 48 hours, including the VFX shaders, textures, and sounds. AI was used only to assist with coding.

Software:

- Unity3D — game engine
- Houdini — procedural modeling, terrain generation, and landscape texture creation
- UniToolkit — Houdini and Unity integration
- Substance Painter — texturing
- GameSynth — procedural sound generation
- Cubase — music

Game by: Stanislav Demchenko

Gameplay video:

Comments30

Iluvatar
Iluvatar20 Apr 2026, 11:02
This game reminds me of NO MAN SKY in a way, I guess it's the stylistic graphics. For a COMPO game, this is so well polished! Good job.
Last Angle20 Apr 2026, 11:51
I'm blown away you were able to make this in just two days! The game looks very polished.
The controls took some getting used to, and I had some trouble with aiming. My shots went over the enemy most of the time, but that might be part of the game.
nathmate
nathmate20 Apr 2026, 12:17
Reminds me of Battlezone 2. Agreed with @iluvatar very good polish for a compo game. The camera followed the player a bit too rigidly, and the signal mechanic didn't seem to matter much compared to just usual 3D shooter mechanics. Title music was very bouncy and fun, though the combat SFX were a bit too loud\harsh.
OddballDave
OddballDave20 Apr 2026, 12:20
Do you know what?! That was great fun. Looks good, sounds good, gameplay was a bit quirky, but I'll be blowed if I didn't have a blast bounding over those hills. Great entry :8ball:
CaptainDreamcast
CaptainDreamcast20 Apr 2026, 12:24
M I S S I O N A C C O M P L I S H E D

Hell yeah, that was close, I didn't think I was going to make it after the first two took like 50% of my health, but I pulled through with tactical EMPs and some good old bullet spam. At one time there were 10 of them in the middle of the map trying to gang up on my, but I fried them real good, that was great!

So yeah, extremely fun game. Everything feels good in this, the hover tank tank controls feel very fluid, rolling over the terrain is fun, hovering over the mountains, shooting enemies, freezing them and blowing them up is very satisfying, there's a nice oomph to shots. Everything looks great as well, the effects on the shots and the EMP are super polished, same as the models used for the tanks, great job on everything! Sound design is top-notch as well, I love the sound the hovering makes, it's just super good. Love the framing story of remote work (the kanban board, lmao) as well. Very well done all around, great job on this game!
bereg
beregauthor20 Apr 2026, 12:38
@iluvatar @oddballdave Thanks!

@last-angle Thanks! I deliberately made the gun rigid and the bullets follow a ballistic trajectory, so the player has to aim by positioning the tank itself. To balance that, the bullets have some spread, so they fly a bit higher or lower each shot. But I understand the frustration. Maybe when you’re close to the enemy, the gun should fire slightly lower.

@nathmate Thanks. Yeah, I'm still learning how to use Cinemachine properly so the camera feels right. I agree, it's not there yet.

@captaindreamcast Congrats on your mission success! Thanks a lot!
LDJam user 303624
LDJam user 30362420 Apr 2026, 19:36
The tank controls so nicely, and how it goes over terrain is lovely. Once I acclimated to the combat, it was a joy taking out the enemies with strategy.
Was never able to finish the game, though. Out of my three playthroughs, I could never find the final enemy.
Awesome game still!
bereg
beregauthor20 Apr 2026, 20:07
@alec-cunningham Thanks! I could say the enemies know how to hide, but honestly, sometimes they just get stuck in colliders somewhere in a tree, and you have to find them by driving around the whole island.
Theogen20 Apr 2026, 23:04
Really nice art style and gameplay! It's harder to aim with a fixed turret, but somehow it (+ nice sound effects) makes hitting the enemies and the combat more satisfying. EMP bomb looks cool and helps a lot, even though it seems you could easily abstain from using it. Overall very impressive for 48 hours! I need a longer version of this game, because I only completed it in around 2 minutes on the first try :smile:
drtizzle
drtizzle21 Apr 2026, 06:24
Very nice and complete entry! The tank controls really smooth, and the graphics are awesome! Also the sound it very good for a compo game!

Aiming is a bit hard, especially because the terrain is so bumpy, sometimes you stop on a little hump and your aim is completely off. Also the camera made me a bit seasick :)

But it is great fun to drive around and shoot enemies, and that is what's most important. Well done!
kayrum
kayrum21 Apr 2026, 13:13
Some fun gameplay. Would have benefitted from a volume slider.
bereg
beregauthor21 Apr 2026, 13:21
@theoratkin Thank you!

@drtizzle Thanks! Yeah, camera needs some work. It's a bit erratic.

@kayrum Thank you! Agree, it's on my todo-list.
Pincushion21 Apr 2026, 16:45
Controlling the tank feels so quick and fluid. I had fun floating when I run off a cliff. I felt the impact when shooting too. Nice sounds and effects. The terrain was mixed and interesting too. It added to the fun of controlling the tank. You nailed the action-y feel.

It was a bit frustrating that I couldn't change my shot in the up/down directions, so I had to find the right terrain to make the shot.
PurpledArtFrog
PurpledArtFrog21 Apr 2026, 18:33
Are you kidding... so well polished - impressive controls ... great look ...
Well sized scope

Left you a rating
McBaker21 Apr 2026, 20:11
Wow, this is impressive for a single person in 48 hours!
LDJam user 342640
LDJam user 34264022 Apr 2026, 05:50
REALLY COOL ENTRY! I actually super liked the tank's controls, though I couldnt find the last enemy lol
Avhatar
Avhatar22 Apr 2026, 06:38
I just jammed the whole map =) First thought: "why isn't there proper aiming?", then: "actually, this is way more fun!" and I just rained fire on everything around me.
Avzgui
Avzgui22 Apr 2026, 17:23
Nice entry :D maybe add a radar signal to detect enemies would be useful (and more in theme), but great work overall :)
commanderstitch
commanderstitch25 Apr 2026, 19:34
TANK CONTROLLLLLLLSssssss haha after a moment I figureouted all of it. and i was rampaging like a mad tankman. boo m boom boom . nice graphics. Likedem. Awkward on everything else, the jamming was strange and the aiming moving was very odd, but it worked. :-)
SMOLBIGBY25 Apr 2026, 23:45
Fun game! Aiming is a bit difficult, though. I also wish there were more content.
someone
someone26 Apr 2026, 21:52
This was great. The gameplay felt smooth and sound effects were sufficiently punchy. Good scope for a compo entry.
Aiming vertically was a bit of a pain. My shots were usually going over the opponents.
MrTroy
MrTroy26 Apr 2026, 21:59
I love the feel/movement of this game. And I'm not just saying that because I won on my first attempt, really quickly. 😏

I want this game multiplayer!
PhilStrahl
PhilStrahl27 Apr 2026, 00:58
Liked how wonderfully oldschool it played and had fun shooting and exploring. Thanks for submitting and being on the stream! 😊 Here’s the VOD: https://youtu.be/HGwzSkcD2uU
digital bacon
digital bacon27 Apr 2026, 05:58
Nice little shooter. Slightly retro, reminds me of some shooters from the mid-90s. Great graphics, very smooth movement, though a little hard to aim.

Excellent work -- well done!
Rolly
Rolly27 Apr 2026, 10:32
Nice game! It feels very polished and the controls are really smooth!

Nice visuals!
GrayMansion
GrayMansion30 Apr 2026, 11:02
Nice game, especially like the visuals. The "jammed" mechanic is also quite interesting, so you dont have to shoot but also manage your position and avoid lightnings
Richard Baltrusch
Richard Baltrusch2 May 2026, 09:37
So my first reaction to the extremely bumpy camera controls was like "wow, I wonder why other games don't do this more often, really feels gritty and offroad", until nausea hit me around 3 seconds later :) So consider turning it down, or at least provide a setting :)

Cool game though, great graphics and sounds. Is that procedural terrain generation? I found the bullets a bit hard to hit, nothing a hitbox increase wouldn't fix. I would also have loved to simply hold down the shoot button like shmups often do it.

Well done, cool entry!
zhangzhimu3 May 2026, 13:01
Great game! This scene and the art design are very interesting, and the gameplay is also very fun

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