Resurface

Resurface

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.47
fun: 2.97
innovation: 3.39
theme: 3.85
graphics: 3.68
audio: 3.76
humor: 2.90
mood: 4.08
NOTICES:
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- *Resurface is a 6-degrees-of-freedom game that may present problems for players prone to motion sickness.*
- *WebGL has been removed due to lighting problems and other bugs that may be impossible to fix.*
- *A Mac OSX build is available, but not tested. Play at your own risk!*
- *This game makes use of the mouse cursor when in Interact Mode.*

The control scheme may take some getting used to, but both the FPS exploration mode and the green-filtered mouse-driven Interaction Mode have distinct uses and benefits for the player to take advantage of.

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*Three years after a devastating crash, the story of the HMS Good Omens resurfaces.*

Join a small recovery crew on an expedition to *Omen's Rest*, an infamous cove on the Martian Orange Sea where a once-luxurious cruise liner has permanently made itself a new resting place. Volunteering to lead the boots-on-ground side of the operation, you will be the first to set foot on the ship in just over three Earth-years.

The friends and families of its former passengers have offered to pay great sums of cash should you come across any of their valuables, both sentimental and otherwise, on your journey. Be warned: the roughly-terraformed environment will be tough on even the highest quality deep sea gear, and you will need to keep an eye on your Air Meter to make sure you don't end up like the rest of the ship.

Delve into the decaying halls of the ship and make enough back from returning cherished items to gain access to the furthest reaches of the ship's interior. If you keep your wits about you, you may be able to spot something of your own interest...

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Controls
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- W/S/A/D: Basic Movement

- Q/E: Roll Left/Right

- Ctrl/Space: Move Up/Down

- MouseLook: Turn the Camera (Navigation Mode only)

- Mouse1: Click on Objects (Interact Mode Only)

- Mouse2: Toggle Mode

- F: Return to Surface (must be near AirLift)

- T: Drop Glowsticks (requires upgrade)

- Esc: Pause Game

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Tools Used and Dependencies
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- Unity 2019 (old renderer, not LWRP/URP/HDRP) (Packages: Post-Processing, TextMesh Pro)

- Blender 2.91

- GIMP

- Ableton Live 10 Lite (with VSTs by Spitfire Labs, BBC Symphonic Orchestra, Applied Acoustic Systems)

- Atom

- S.A.M. (recreated by Sebastian Macke, "Fair Use" license)

- Fonts: Gugi Regular, Orelega One Regular (licensed under OFL)

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Known Bugs
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- Doorways can be low-hanging and awkward in some later rooms. Try to make use of SPACE to pass through them if you have trouble! _This improved a bit in 0.127._

- The PA announcer will will fall out of sync if the game is out of focus or runs into performance problems.

- Air Refill stations lack any kind of good indicator. This will be easy to fix postjam.

- Lighting around some corridors in the opening segment will be suboptimal; this will be improved postjam, but 0.126 and 0.127 corrected the worst offenders.

- The pause menu acts a little funny. Toggle interaction mode twice if you run into problems after going back to the game.

- Having problems? Report them in the comments below!

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Latest Patch and Hotfix
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https://anchorlightforge.itch.io/resurface/devlog/249781/resurface-0127-release-notes-yesthisisthemovementupdate

*This patch fixes some regressions, adds motion sickness friendly accommodations, and changes collision to both prevent clipping and uncontrolled rotation. Objects no longer knock around the player, and the player will have a much easier time fitting through doorways (while also not clipping through the top of every ceiling).*

Next up for 0.1273: Fixes and tweaks aimed at cleaning up 0.127.

- Investigation: An Art Gallery wall can trap players inside after contact

- Investigation: Dormitory 2 traps players behind invisible one-way wall

- Investigation: Framerate fluctuation causes mouse sensitivity problems

- Archival: Outdated versions of the game will be consolidated to a single collective ZIP divided by platform.

0.127 is set to launch on May 7. Special thanks to @ramble-house-games for catching some of these!

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Official Soundtrack (published 26 Apr, 2021)
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A compilation of music and sound made for this game was released to SoundCloud and Bandcamp. See below for more details:

https://soundcloud.com/anchorlightforge/resurface-official-soundtrack

https://anchorlightforge.bandcamp.com/track/resurface-martian-medley

I may revisit this postjam with additional measures and songs, depending on how things go.
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