* Click on the box to think about it. * White: task * Yellow: problems * Cyan-ish: solutions * More details and counters can come up with deliberation.
> The simulation phase didn't make it in time and the stats are kinda useless, sorry about that.
Meanwhile, most of the fun comes from adding mods/dlc/whatevs and then digging through them.
Checkout out the `stuff` directory. The game will load up and combine every `.yaml` in there.
You can have tasks, problems in solutions in one file, or split it in multiple. All fields are mandatory. Even the stats, yes, for the big post-jam DLC with simulation working.
PS: Send pastebin links with your epic yamls.
Builds
> The game runs on ad hoc Vulkan-only no-engine, so a fairly recent GPU drivers are required.
* Linux: built on Ubuntu 18.04. * AMD should work out of the box. * NVidia may require proprietary driver, but works up to 660. * Intel requires working DRI3. * Windows: pending * Mac: you can try building from source with MoltenVK on intels.
I think you're limiting your playability--thus feedback by not having a webGL version. I would greatly enjoy trying your game but as a mac user (and no mac build) I cannot. The game looks interesting though!
This is a pretty unique take on the theme and very cool that it's written in Haskell, but unfortunately there isn't much of a "game" here. It may have been more fun if you'd had more time for content creation. I see that I can add my own content to the stuff/ folder, but it's not super fun to "discover" content I just wrote.
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