Time to think

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★4.50
Humor★★★★★★★★★★3.25
Mood★★★★★★★★★★2.75
Inspired by IRL pre-mortem practice.

Controls


* Click on the box to think about it.
* White: task
* Yellow: problems
* Cyan-ish: solutions
* More details and counters can come up with deliberation.

> The simulation phase didn't make it in time and the stats are kinda useless, sorry about that.

Meanwhile, most of the fun comes from adding mods/dlc/whatevs and then digging through them.

Checkout out the `stuff` directory. The game will load up and combine every `.yaml` in there.

You can have tasks, problems in solutions in one file, or split it in multiple.
All fields are mandatory. Even the stats, yes, for the big post-jam DLC with simulation working.

​PS: ​Send pastebin links with your epic yamls.

Builds


> The game runs on ad hoc Vulkan-only no-engine, so a fairly recent GPU drivers are required.

* Linux: built on Ubuntu 18.04.
* AMD should work out of the box.
* NVidia may require proprietary driver, but works up to 660.
* Intel requires working DRI3.
* Windows: pending
* Mac: you can try building from source with MoltenVK on intels.

Comments2

LDJam user 238552
LDJam user 23855230 Apr 2021, 21:50
I think you're limiting your playability--thus feedback by not having a webGL version. I would greatly enjoy trying your game but as a mac user (and no mac build) I cannot. The game looks interesting though!
rhitakorrr13 May 2021, 14:58
This is a pretty unique take on the theme and very cool that it's written in Haskell, but unfortunately there isn't much of a "game" here. It may have been more fun if you'd had more time for content creation. I see that I can add my own content to the stuff/ folder, but it's not super fun to "discover" content I just wrote.

Other games by @ic-rainbow

Found a bug?
Tell us on Discord