Swerve

Swerve

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.77
fun: 3.57
innovation: 3.84
theme: 3.36
graphics: 3.14
audio: 4.14
humor: 3.14
mood: 3.40
Stable orbits are too boring for a G-force seeking space racer.

Test your skills and reaction time in this twisted mess of warp.

Goal


There is a wide, but not too tall "track" which is peppered with attractors of various sizes.

You spawn on the left side, and on the right side is the huge finish, which you should ~crash~ arrive to.

Hit `Esc` to submit your score and restart.

Ship controls


- `Left`/`Right` - turn your ship.
- `Up` - use engine to change course.

Items


- Boost (`W`)
- Gain a massive engine power boost. Fades quickly and charges slowly.
- Shed (`S`)
- Convert your kinetic energy to radiation.
- Jump (`X`)
- Quick dive deeper into warp and back.

> If we do not steer, we run the danger of ending up where we are going.

Notes


* The track itself is quite short after you got a grip on controls.
* You're welcome to try different tactic, do tricks, get into scoreboards.
* Don't get too addicted to boosting, the need for speed is real.

Indicators



The mess around your ship is mostly your gravity analysis unit working.

- Short grey lines - some mass that way, but doesn't influence your trajectory too much.
- Longer grey lines - some mass coming up closer. Probably affects your trajectory.
- Green/yellow/red lines - usually visible on screen.
- Yellow wiggly line - that's your trail.
- Cyan wiggly line - your trajectory, plotted into the future.
* It will turn purple when the collision is detected on your current course. Take evasive action!

Bugs


* There is something wrong with sound loader, it may take a while to load on some machines, but not others. Sorry.

High scores


A free service provided by @owca.

- Top speed - maximum speed achieved.
- Run time - get to the goal ASAP.
- Burn time - get to the goal with least engine use (items are ok).
Found a bug?
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