A Crowded Place

A Crowded Place

This game is from ldjam.com, which is currently unavailable.
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overall: 2.77
fun: 2.59
innovation: 2.94
theme: 2.95
audio: 2.94
mood: 3.06
You are a person. You wake up in a strange place under mysterious circumstances. You go outside and find yourself in a crowded place.

This is a simple little game.
* Arrow keys to move
* A and D keys to aim
* Each playthrough is about three and a half minutes including title and end screens
* There are three different endings to find depending on what you do in the game.

Resources/tools used

* Haxe programming language
* Heaps.io game engine
* Gallet City tileset by Adam 'Atomic' Saltsman (public domain)
* Tiled map editor
* BandLab DAW
* sfxr.me sound generator

A bit of eleventh hour reflection

Wow. This has been an experience. I've only started learning game development very recently, and as a result, A Crowded Place was my first game. Ever. Before this, I'd essentially just been following a couple of tutorials and the introductory documentation for my game engine of choice (heaps.io). I have now discovered that choosing a game jam to make your first game, when you are barely in tune with the basics... is a TERRIBLE idea. Well, if you actually want to come up with a game that looks anything like what you intended. If you want to challenge yourself, make a bit of progress on honing your skills, and learn a hell of a lot in doing it, it's a great idea.

So that's what I've done. As a result, I have a finished submission! Granted, it's very unpolished, rudimentary and basic, and nowhere close to what I envisioned at the start of the weekend, but hey, at least it seems to *work* (on my end anyway, fingers crossed for yours). So I'm pretty proud of this, even if I know there'll be plenty of other, better submissions.

All that aside, I'm looking forward to playing and rating everyone else's games, and to improve for LD50!
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