
A Crowded Place
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are a person. You wake up in a strange place under mysterious circumstances. You go outside and find yourself in a crowded place.
This is a simple little game.
* Arrow keys to move
* A and D keys to aim
* Each playthrough is about three and a half minutes including title and end screens
* There are three different endings to find depending on what you do in the game.
Resources/tools used
* Haxe programming language
* Heaps.io game engine
* Gallet City tileset by Adam 'Atomic' Saltsman (public domain)
* Tiled map editor
* BandLab DAW
* sfxr.me sound generator
A bit of eleventh hour reflection
Wow. This has been an experience. I've only started learning game development very recently, and as a result, A Crowded Place was my first game. Ever. Before this, I'd essentially just been following a couple of tutorials and the introductory documentation for my game engine of choice (heaps.io). I have now discovered that choosing a game jam to make your first game, when you are barely in tune with the basics... is a TERRIBLE idea. Well, if you actually want to come up with a game that looks anything like what you intended. If you want to challenge yourself, make a bit of progress on honing your skills, and learn a hell of a lot in doing it, it's a great idea.
So that's what I've done. As a result, I have a finished submission! Granted, it's very unpolished, rudimentary and basic, and nowhere close to what I envisioned at the start of the weekend, but hey, at least it seems to *work* (on my end anyway, fingers crossed for yours). So I'm pretty proud of this, even if I know there'll be plenty of other, better submissions.
All that aside, I'm looking forward to playing and rating everyone else's games, and to improve for LD50!
This is a simple little game.
* Arrow keys to move
* A and D keys to aim
* Each playthrough is about three and a half minutes including title and end screens
* There are three different endings to find depending on what you do in the game.
Resources/tools used
* Haxe programming language
* Heaps.io game engine
* Gallet City tileset by Adam 'Atomic' Saltsman (public domain)
* Tiled map editor
* BandLab DAW
* sfxr.me sound generator
A bit of eleventh hour reflection
Wow. This has been an experience. I've only started learning game development very recently, and as a result, A Crowded Place was my first game. Ever. Before this, I'd essentially just been following a couple of tutorials and the introductory documentation for my game engine of choice (heaps.io). I have now discovered that choosing a game jam to make your first game, when you are barely in tune with the basics... is a TERRIBLE idea. Well, if you actually want to come up with a game that looks anything like what you intended. If you want to challenge yourself, make a bit of progress on honing your skills, and learn a hell of a lot in doing it, it's a great idea.
So that's what I've done. As a result, I have a finished submission! Granted, it's very unpolished, rudimentary and basic, and nowhere close to what I envisioned at the start of the weekend, but hey, at least it seems to *work* (on my end anyway, fingers crossed for yours). So I'm pretty proud of this, even if I know there'll be plenty of other, better submissions.
All that aside, I'm looking forward to playing and rating everyone else's games, and to improve for LD50!