
The Confines
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Story
*You're a lifer. Over the years, cellmates have come and gone, but you've come to prefer solitude. This new one, however, is different - not your run-of-the-mill thug, thief or murderer - but blood is on his hands nonetheless. Did he deserve to find himself in the confines of this prison?*Instructions
- *Note: Game may take 20-30 seconds to load*, until which time the canvas will be blank. It isn't a big game at all, but there seem to be some weird errors that delay the loading. (Sorry I haven't worked out how to fix this).
- Dialogue-heavy (or dialogue-only) game. Use the slider to adjust the speed of dialogue (slide all the way to the left to pause the game). Use the number keys on the keyboard to make choices.
- Two main endings (it's also possible to achieve an 'earlier' ending before the two main endings).
- If you see any bugs/typos/weird behaviour, please let me know!
Tools used
- Engine: Godot 4- Graphics: GIMP and Piskel
Reflection
Beginning the game jam
At the start, as many people did, I thought 'hmm... space' and pretty quickly started leaning towards some kind of space setting, possibly about smuggling goodies between various destinations. But I quickly ran into a problem: artistic skill (or an extreme lack thereof). I tried doing some pixel art in GIMP but (a) it took me ages to even come up with a few assets, and (b) they really weren't... good. At all. (see below)
*Shelved space game*
The other big problem was that I was pretty sure even if I was able to create reasonable art for it, my ideas for making the game halfway engaging just weren't possible in the time constraints (I was pretty sure I was overscoping).
Beginning again, and getting to the end
So after the first 6 hours or so, I pushed that aside and turned to my alternative idea: a narrative, dialogue based game set inside a prison cell - which ticked the boxes: not much art required (1 static background, static furniture, 1 or 2 animated human silhouettes); and hopefully something "complete" might be achievable, *even* taking into account my level of skill and experience (none to extremely low).
*Programmer art: 1 animated human silhouette coming up :white_check_mark:*
In the end of it, honestly I'm pretty happy. The dialogue tree is a fair bit more linear than I'd have liked (even with me spending 5 hours on the final night to write 70% of it), but I still managed to get done almost the amount of content I was hoping for. Also a small victory: my 'programmer art' actually looks almost moderately passable (obviously has nothing on 90% of entrants, but a huge step up from my last LD, where the 'characters' were... pixellated circles). One thing it's definitely missing is audio - I would also have liked to add music, since composing music to go with a story/setting is absolutely something I enjoy, just didn't have time to do it this time around sadly.
What have I learnt?
There were a lot of 'firsts' in this LD for me, including:
- First time using Godot 4 (or any mainstream game engine for that matter)
- First time making a UI for a game
- First time making a dialogue tree
- Pretty much my first time making any sort of graphics
And, I'm almost embarrassed to admit it, but since LD49 (where I submitted my first ever 'game') - I've pretty much done... nothing in the game dev space - making this my second attempt at a game, ever. Honestly, I'm well aware that my entry is poor quality *in relative terms* - but I learnt last time that, ___particularly when you're just starting out, results don't matter that much___. This time around, I've once again learnt a huge amount in one weekend, and unlike last time, I like to think that I actually came out of this LD with something possibly resembling a 'minimum viable product', so I feel like this has been a really rewarding experience overall.