*We recommend playing fullscreen and with headphones.*
Controls: Use your cursor to choose the most appropriate reaction to each situation.
You play as a cultist worshiping Dagon, an ancient deity of the sea. Your plan is simple: you have infiltrated a ship, and during the journey you must make the crew members unstable enough to go insane, so that they can all be given as offerings to Dagon. But beware! If you fail to drive them mad before they set foot on land again, or if the crew discovers your evil plan, Dagon will deprive *you* of your life...
A game by the GuilloTeam: Michael Assing, Delphin Casado, Adrien Jeannerod, Florent Lahalle and Clément Ribeyre-Soret.
Is this even a jam game?! This is great man, I wish I thought that. Beyond the fun of the game it is a great idea to submit a text based game. They don't appriciated enough these days.
@cinar thank you very much! Well, the choice of a text based game was a technical choice at first ('cause our main programmer wasn't with us this time, and it was easier to develop from scratch). But at the end, we had a great time, and we are really glad about our choice :)
The audio and the graphics and the Lovecraftian theme of the game just work together SO well. The game is stunning, the little hints of texture to the game, like the lights and hover states of the buttons work very very well.
I absolutely LOVED the victory screen, and what was done there.
@vasuka sorry you couldn't experience the game with the sound... I double checked, and it seems that I have audio on my .exe, it might come from you computer indeed. Did you try the browser version as well?
A brief but captivating VN. The graphics are beautiful, especially the GUI. The music is lovely and appropriately haunting (creeped me out in the victory ending, haha!) and the little bits of GUI SFX are very well done. The story, though short, is fun to read and engaging from start to finish.
Overall, the game uses the theme nicely and is very well polished. If there was a longer version of this tale, I'd definitely be keen on playing it!
Thank you @kowara for this detailed feedback. We made the choice of a short story to be able to push the finishing touches a little more than usual. Glad to read that this choice didn't make the game experience too weak!
Neat premise, I really enjoyed it. Short and not that difficult, but fine for what it is. The web version doesn't seem to load for me (Firefox on Linux) but I was able to run the windows version using Wine. It would be nice if there was a bit more depth (e.g. later days' options varying more based on the previous days), but I realize that could get very time-consuming very fast.
Thank you @3lstmsinatrenchcoat. Sorry for that, we only took the time to build for Linux or Mac (I had no idea about this Wine stuff tho, nice). Indeed we aimed for a more complex storytelling at first, but it would've meant much much more writing, so we decided to use that time for other tasks ^^
The sound design really took this to the next level. The text was visceral and compelling. There's not a ton going on and yet I felt unsettled the entire time. (Tying the sailor to the mast was truly horrific and you didn't even get into the details, my brain was already primed to fill it in.) Really fantastic take on the eldritch horror genre.
Thank you @paragonraptors for such nice words ; we're really pleased to hear you got into the story and the mood we wanted to set! (And as the sound designer I'm super happy with your comment on the game'sound, thank you so much!)
Atmosphere is fantastic and you are one of the few games where the goal is to destabilize rather than keep the stability (which is really refreshing). I would have like more different events though as it seems the journey is always the same. (Also, you made a blog post but you didn't put the link to this page in it)
@concker-88 Thank you a lot! The journey is actually always the same, for the Jam we tought it was the best decision timewise. And thank you for telling us, I'll check the blog post!
Really really cool concept and fun to play - I enjoyed playing through several times trying to see if I can get all three endings! I actually found it the most challenging to get to the ending where you're caught!
The music complemented the scenario nicely and really nice UI and graphic design too. Overall very well polished, short and sweet game. One of my favourites so far for originality with the theme
If your team is into visual novels, feel free to check out my team's submission =]
Really well done Visual Novel game here, got the three endings. The writing is very clever and this could be easily a full fledged game with more content, good work :)
speechless. the care athat goes into the game is incredible. Audio and graphics are superb. As a suggestion, it would be nice to stage some of the situations or the consequences, but that's for a second part or a deluxe version haha.
@jane-wei Many thanks for playing the game in its entirety! I hope you had fun hunting down the different endings haha! We didn't allocate as much time as we needed to balance the game, but we figured it was better to have an easy game than a hard one.
We'll definitely check your game, with great pleasure!
Such a good game. It would be cool if your actions would have lasting effects and/or clearer consequences. For example, I felt the last choice didn't really matter.
Thanks for your feedback @coderaurus! You're totally right, for now actions don't have consequences between each other. We lacked time and chose to use our time for polishing what was already made, but for an hypothetical further version we absolutely would focus on better writing.
Very nice guys - would've been good to see some cross-action consequences and maybe a bit more on the graphics and sound. Brill premise for a narrative game and very well executed!
The audio treatment is really nice in this game! It fits the mood perfectly, and the art matches it well. You got to a really good level of polish in such a short time, awesome job!
Felt too much graphics, yet got through the text. Defeat. Then Victory. The deal is, I tried to get the balance, which is harder, than just make their minds blow away. Fun concept, thank you).
Great polished game, really liked the artwork and the story. Finished it in a few minutes, would be fun to see more of it. But I did play a few times just to see what effect I could have.
Really cool idea, perfectly executed! The graphics, the audio, and the writing really stand out, and everything feels tight and responsive. All of these elements come together to make a great, atmospheric playing experience. My only complaint is that there isn't more of it!
@gamezero than you very much for the feedback. You're right, we basically kept a basic level of writing 'coz our main developer couldn' t make it for this Jam. But totally agree, some branching choices would be a fitting addition!
@hwaet Thank you very much! We're glad that the choice of polishing the game rather than pushing the writing or mechanics further in the time available ble pays off!
@ardorugus thanks for your feedback. We went for a "better an easy win than too difficult" approach, if that makes sense. Felt fitting for a short game!
@subcreation we just love to read such positive feedbacks. In fact, I can't exactly put words on what I think : you're awesome, thank you for playing. I'll definitely play your entry, seems like a game I could totally enjoy!
The atmosphere and visuals on this were stunning! I was gripped throughout the whole experience. I loved the gameplay too - the decisions felt meaningful, and I felt the sense of panic when time was running out. I'd love to see this concept taken much further - I'd buy something like this if it was a few hours long!
I think the music is my favourite part! It really sets a good atmosphere and the graphics of the UI panels are also amazing. The gameplay itself reminds me of Reigns, and other choice games and its super fun, I love reading things like this.
The dialogue seemed well written and I liked that the choices actually had some substance to them. The bars across the bottom looked really well polished too!
Very nice story and atmosphere (audio effects are amazing!!). I would love to see an extended version of this. And I also agree with @laurari above - some random events here and there would give a nice touch for who is playing more than once (like me).
Congratulations on your entry, very polished and fun to play!
Mwahaha! You fools didn't see it coming, and now you are all sacrifices to the great deity Dagon! 😈
But seriously, this game is great. The art is beautifully drawn, it really creates the ideal mood! Playing Among Us seems to have sharpened my skills a bit too much though, on my first playthrough of the game I won and it was actually really hard for me to lose to see the other endings. I love these sort of infiltration games, really tests your decision-making skills and intuition.
Comments81
I absolutely LOVED the victory screen, and what was done there.
Overall, the game uses the theme nicely and is very well polished. If there was a longer version of this tale, I'd definitely be keen on playing it!
I'll definitely play your game, it's seems quite moody as well!
Indeed we aimed for a more complex storytelling at first, but it would've meant much much more writing, so we decided to use that time for other tasks ^^
(And as the sound designer I'm super happy with your comment on the game'sound, thank you so much!)
(Also, you made a blog post but you didn't put the link to this page in it)
And thank you for telling us, I'll check the blog post!
And that victory screen with Dagon appearing under the water... Perfection.
The music complemented the scenario nicely and really nice UI and graphic design too. Overall very well polished, short and sweet game. One of my favourites so far for originality with the theme
If your team is into visual novels, feel free to check out my team's submission =]
As a suggestion, it would be nice to stage some of the situations or the consequences, but that's for a second part or a deluxe version haha.
We'll definitely check your game, with great pleasure!
The dialogue seemed well written and I liked that the choices actually had some substance to them. The bars across the bottom looked really well polished too!
Overall, well done everyone \o/
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=0h28m42s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I would love to see an extended version of this. And I also agree with @laurari above - some random events here and there would give a nice touch for who is playing more than once (like me).
Congratulations on your entry, very polished and fun to play!
But seriously, this game is great. The art is beautifully drawn, it really creates the ideal mood! Playing Among Us seems to have sharpened my skills a bit too much though, on my first playthrough of the game I won and it was actually really hard for me to lose to see the other endings. I love these sort of infiltration games, really tests your decision-making skills and intuition.