Kudos on making a main menu screen something that isn't just a plain image
But overall, the gameplay is lacking. Character controls that are too floaty and slippery, mouse sens that isn't only adjustable, but also different on the x and y axis. Also seemed like the robot hitboxes were a little scuffed.
I personally didn't get further than the server room maze (just didn't find anywhere to go)
Interesting concept, but difficult. Pacing is a bit intense, too many robots in the first room keeping me from really exploring that ship rotating mechanic. I feel like that'd make a killer physics puzzle game though, if the shooting was only occasional.
Very cool concept. Shooting is a nice addition to a puzzle, and space theme is definitely fitting. Unfortunately, it was barely playable on an integrated GPU, so I died in the first room.
Really nice concept with the rotating rooms! Vibes / mood of the game is nice, graphics are fun! Unfortunately guns feel a little weak, making it a bit difficult.
Plus for adding mouse sensitivity in the menu, after calibration I could start the robots slaughter :robot: I like the chaos here, flying machines and all that mess upside down. If u can add some checkpoints on the map, cos it is really hard game now :sweat_smile: You have done quite a lot of work here as a Team, but there is still some work to be done like others said. Good luck!
great idea with the gravity switching. sadly, even after several attempts, I wasn't able to survive the next shooting room, even with a better gun, those damn flying things always got me.
Looks really cool, unfortunately my laptop could not handle it and it was too choppy so I couldn't give it a real try. I didn't rate since I didn't get a real experience, but it's intriguing!
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But overall, the gameplay is lacking. Character controls that are too floaty and slippery, mouse sens that isn't only adjustable, but also different on the x and y axis. Also seemed like the robot hitboxes were a little scuffed.
I personally didn't get further than the server room maze (just didn't find anywhere to go)
It has potential, currently is really unpolished.
You have done quite a lot of work here as a Team, but there is still some work to be done like others said. Good luck!