Good looking and nicely implemented game. My (attempted) helpful feedback would be that it can seem a bit cluttered around the character, especially with a big glowing sword flashing around. It's sufficiently challenging but it was common to end up with a clump of enemies in the centre and be moving round in a circle to avoid arrows. This can feel a bit repetitive and grindy.
Also, it might help to start the game of with a low cap on the max number of enemies on screen. This would allow players time to get used to the game mechanics and the subsequent ramping up of difficulty would increase the challenge.
It's simple, but really well executed. I really like how satisfying it feels (mostly thanks to all the nice sound effects). Visuals are also really pleasant. Really solid entry overall, great job!
Very reminiscent of old flash games! The combat is fun and fluid and easy to pickup. Would definitely love to play a post-jam version with some more variation and progression added.
Also, the visual effects on the attacks were dope!
A good bit of fun, pretty nicely polished. I second @malcolm that it's too easy to survive just by doing circles.
My experience was that blocking only matters at the end, where I have to remember to use it to maximise coins. The player character and enemy art is very nice, and I like the ~~sword~~ cleaver. Shouting is just for fun right?
Super polished visuals and sound, with nice music. The weapon effects are very cool.
I like how you combined the block, coin collection, and secondary attack into one thing, it makes it satisfying to use. Sure there's not a whole lot of depth beyond that, but for a jam game it's really impressive and fun to play.
I had something happen a couple times I think where it would start fading to black, then because I thought the round was over I would stop doing anything, but then I would die and have to start over.
Loved the really nice smooth animations and the bloomy/neon effects. The attacking and blocking vfx were really nicely done and felt satisfying. The gameplay was pretty chaotic and overall just became me dashing around swinging wildly but it was definitely fun. Nice work.
Also, it might help to start the game of with a low cap on the max number of enemies on screen. This would allow players time to get used to the game mechanics and the subsequent ramping up of difficulty would increase the challenge.