
Shattered Star Realms
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Note: The game is complex & quite a bit enigmatic, please read the hint section & take a look on the modified screenshot, posted here, thank you for your time.
Did a remake / improved version of my first Ludum Dare game (Ludum Dare 37 back then on the old page)
It is a humble 4X Game, where the individual planet's allegiance to their Star Realm are fluctuating.
code has ben vastly reengineered, improved and expanded, althogh it is still bug infested :(
almost any grafic (except the resources) are replaced, and many more, especially variatons, were added.
basic controls:
- Use mouse (mostly lmb) to interact with game elements
- when a fleet or other force is selected, it can be send to its destination by right mouse button
- esc = close application immediatelly
- f2 = restart game (return to main menu)
- f4 = toggle fullscreen
Hints:
- to win, either you need to get a population of at least 500 or eleminate all enemy colonies
- (currently) the AI just pretends to play the game, you are not under pressure, you can play both sides (against your self) in the hotseat mode
- every unit of population digests one unit of food each round
- (currently) only fleets can directly take over a planet
- a fleet has AP (Action Points) and FTL, both are refreshed every turn, every movement cost 1 AP, movement between stars also cost 1 FTL
- in order to send a fleet from planet to planet, select a fleet & send it by rightclicking on a another planet
- a fleet has a limited range for travel via FTL (between stars), although it can move to any point inside it's range
- planets have a maximum population of 10
- planet's loyality are rated from 0 to 10, and shown as a bar under a Planet in the Starsystem screen
- a planets loyality is shifting every turn, but this can be influenced
- planets conquered by a Starfleet will have a low loyality to their new ruler.
- planets with loyality of 50% or higher tend do reduce approval less
- armies (tank symbol) prevent a planet to become neutral & boosts loyality growth until it reaches 30%
- agents eventually increase loyality,( & can turn neutral planets overtime (when they reach full loyality) ... it's planned feature)
- technologies are not implemented, yet
Bugs (currently known):
- buildings can be constructed over each over, although a tile can only remember one type, so resources can be wasted
- fleets that a positioned over each over are still tricky to seperate...
- you can interupt the ai's turn by simply using the turn button ... oh dear
- prices for buildings were lies, except industry, they're honest
- you need/should close the planet gui before closing the starsystem's one, or the planet's economy is not updated to the player HUD (resources top left)
Did a remake / improved version of my first Ludum Dare game (Ludum Dare 37 back then on the old page)
It is a humble 4X Game, where the individual planet's allegiance to their Star Realm are fluctuating.
code has ben vastly reengineered, improved and expanded, althogh it is still bug infested :(
almost any grafic (except the resources) are replaced, and many more, especially variatons, were added.
basic controls:
- Use mouse (mostly lmb) to interact with game elements
- when a fleet or other force is selected, it can be send to its destination by right mouse button
- esc = close application immediatelly
- f2 = restart game (return to main menu)
- f4 = toggle fullscreen
Hints:
- to win, either you need to get a population of at least 500 or eleminate all enemy colonies
- (currently) the AI just pretends to play the game, you are not under pressure, you can play both sides (against your self) in the hotseat mode
- every unit of population digests one unit of food each round
- (currently) only fleets can directly take over a planet
- a fleet has AP (Action Points) and FTL, both are refreshed every turn, every movement cost 1 AP, movement between stars also cost 1 FTL
- in order to send a fleet from planet to planet, select a fleet & send it by rightclicking on a another planet
- a fleet has a limited range for travel via FTL (between stars), although it can move to any point inside it's range
- planets have a maximum population of 10
- planet's loyality are rated from 0 to 10, and shown as a bar under a Planet in the Starsystem screen
- a planets loyality is shifting every turn, but this can be influenced
- planets conquered by a Starfleet will have a low loyality to their new ruler.
- planets with loyality of 50% or higher tend do reduce approval less
- armies (tank symbol) prevent a planet to become neutral & boosts loyality growth until it reaches 30%
- agents eventually increase loyality,( & can turn neutral planets overtime (when they reach full loyality) ... it's planned feature)
- technologies are not implemented, yet
Bugs (currently known):
- buildings can be constructed over each over, although a tile can only remember one type, so resources can be wasted
- fleets that a positioned over each over are still tricky to seperate...
- you can interupt the ai's turn by simply using the turn button ... oh dear
- prices for buildings were lies, except industry, they're honest
- you need/should close the planet gui before closing the starsystem's one, or the planet's economy is not updated to the player HUD (resources top left)