It is up to you to keep it from going boom. Don't go boom. It's bad.
Can you handle your Dinglebops?
Expect to have to play a few times while you learn how things affect eachother.
How to play
The Dinglebops can be rotated by clicking and dragging to the left or right. Keep it in the green.
If a Dinglebop overpressure event happens, press the Vent button
In addition, make sure your repricipical motion compensator parameters are set correctly, match the lights on the top of the panel with the ones at the bottom using the toggles.
And lastly, make sure one battery is always discharging into the Core (LED will turn of if there are no discharging batteries, flip the switch to set a battery to charging).
When you hear the sounds something either changed and you need to fix it, or the difficulty went up
There is also a trick involving one of these parameters, but I'll leave it up to dedicated players to figure out how to exploit it.
It took me a minute to figure out the controls and the goals, but this was quite fun to balance. Great take on the theme as well. I just wish that the instructions at the beginning were a little more clear. Great job though!
@retrisma The instructions were written in the last 10min, I had kinda glossed over the need to include them. I did kinda lean into some thing being learnt by experimentation though
I thought I knew a thing or two about Dinglebops, and I wasn't wrong 😄 But I know nothing about the rest of the machine! VENT! VENT! That was fun, thanks for submitting!
Original comment, for history's sake: Ah, crap. Commented on the wrong game. I have too many tabs open. Please ignore, sorry! D':
But I've since played your game. It's a great take on the theme, definitely feels like operating an unstable blackbox device - I have no idea what I'm doing. Sounds instill a good sense of urgency to do something, though. I lasted 41 seconds. Haha.
The game was well balanced but it was a little too hard at the start. Maybe machine gets more unstable with time so that new players can learn controls. The game had fun chaotic energy.
@bridgeonastick Yeah, I was getting very close to the timelimit, and didn't have time for a proper tutorial. I wish I had made a screen that explain where things were though, since the player doesn't have time to figure it out before it's over.
I love these games with dinglebobs, toggle switches and overall machine operating. This on was a little too stressful for me and, as other pointed out, it throws you right in a crisis and good luck. Still, a nice entry!
I don't think I'm qualified to operate The Machine - but questionable hiring practices aside, this was a neat idea! Definitely fits the theme, and the audio effects fit the tone perfectly. I did have to come back and read the explanation here though, the in-game tutorial was quite sparse for explaining how everything works (notably I didn't understand how the reciprocal motion stuff worked)
@glenugie I only JUST added the explanations here. I would have loved to have more in the game, but I was exhausted with fighting Unity on everything and was glad just to get it shipped :)
And as far as hiring goes... at least we're not wasting good talent ;)
I shouldn't touch any machine for a while. I think I just blow things up. I think it would help to show what each knob does. That way you can tell if you did something right or wrong. I couldn't figure out what I was doing except for trying to keep some meters green.
Oh man, that is intense! Definitely had me on edge. Nice job for that! Honestly, I had a hard time trying to figure out what did what and what I was supposed to be doing. I think an in-gameplay tutorial would have been very useful in aiding players to know what to do.
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Great game though!
But I've since played your game. It's a great take on the theme, definitely feels like operating an unstable blackbox device - I have no idea what I'm doing. Sounds instill a good sense of urgency to do something, though. I lasted 41 seconds. Haha.
And as far as hiring goes... at least we're not wasting good talent ;)