All Will Be Dust

All Will Be Dust

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overall: 3.32
fun: 2.98
innovation: 2.58
theme: 3.34
graphics: 3.92
mood: 3.53
*Six days…*
*Six days was all it took, for everything to fall. The great accomplishments of humanity meant nothing in the face of this.*

*The Cybernetic Intelligence, Innana, Was supposed to change our world, usher us into a new era. Built to learn, adapt, and thrive in any environment. When this unsurpassed mind was turned against us, nothing we tried worked for long, as the Intelligence learned to predict our strategies and counter them.*

*The colony ship launched successfully, but I wasn’t on it.
We kept the launchpad clear for as long as we could, now my days are numbered. But I’m going to do as much damage as I can before I’m done.*



In All Will Be Dust, the AI will adapt to exploit your weaknesses as a player. Enemies will mutate and vary in different ways as the game progresses, and any that are successful in damaging you will have their strengths replicated in future waves. Don't make the same mistake twice, it could be fatal!

How to Play


Controls: WASD - Move the character

Mouse - Aim your weapon

Left click - Shoot

Credits



Programming:
May Ottway
Matt Heinrich

Game Design:
Matt Heinrich
Lilith Hills

Art Design:
Zaya

Interface Design:
Amy Cotton

Writer:
Lilith Hills

Emotional Support Cat:
Tarzan

"Tyrant" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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