
Ludum Dare #50compo
Deny the Illegible
Play as Wally, a courier in a new town, who is delivering parcels to the folks around the village.
Controls: Left and Right Arrow Keys to move.
Esc Key to quit abruptly.
Space Bar to pick up or drop off parcels.
The packing slips on each package will tell Wally the type of house he is going to deliver to. Watch out that they don't get chewed up and illegible.
Controls: Left and Right Arrow Keys to move.
Esc Key to quit abruptly.
Space Bar to pick up or drop off parcels.
The packing slips on each package will tell Wally the type of house he is going to deliver to. Watch out that they don't get chewed up and illegible.
Comments14


Team Watt4 Apr 2022, 21:54
@erikengineengineer thank you I fixed it

mrVentures5 Apr 2022, 03:04
Hey, thanks for sharing!
I'm playing your game now on stream.
See timecode 23:00
I'm playing your game now on stream.
See timecode 23:00
LDJam user 2874245 Apr 2022, 03:45
That music is so upbeat. It just makes me happy to be walking along and delivering a parcel. Even when I get attacked by a dog.
jsmitq5 Apr 2022, 22:16
I like the background music. I feel like the timer is a bit too generous.

Team Watt6 Apr 2022, 21:33
Thank you, @the3rdhunter , @jsmitq! The music was a keygen song, from Abundant Music; converted to ogg format, which sounded *way* better than the original midi.
I agree about the countdown timer, although the timer doesn't even have a bearing on the player score. It was a feature I skipped due to rushing Sunday.
I agree about the countdown timer, although the timer doesn't even have a bearing on the player score. It was a feature I skipped due to rushing Sunday.

ATH-AI7 Apr 2022, 02:47
Running into the dog for the first time. Jump scare.


zubspace11 Apr 2022, 19:03
Love the sprites and the colors! Game is very chill and could be a bit more hectic. Still nice idea!


Zitao YE17 Apr 2022, 04:38
love the descrption of the house, it's lovely!

JakobTheQuizGuy18 Apr 2022, 16:23
Nice game, the atmosphere feels very calm and peaceful even though you're on a timer. The music is lovely! Two notes:
- I think the camera movement should be the other way around; when moving you should see 2/3 of the screen in front of you.
- Having the player animation move his sprite back and forth while the actual player object moves forward makes his movements look a bit jittery.
- I think the camera movement should be the other way around; when moving you should see 2/3 of the screen in front of you.
- Having the player animation move his sprite back and forth while the actual player object moves forward makes his movements look a bit jittery.

Team Watt18 Apr 2022, 20:45
@jakobthequizguy thanks for your detailed feedback. I wasted a lot of time failing at the golden ratio for the screen and, as you pointed out, that shows on screen.
gdesecrate19 Apr 2022, 15:13
Thanks for the game!



you should fix that!