Hydropy

by lantto
Overall★★★★★★★★★★3.34
Fun★★★★★★★★★★3.09
Innovation★★★★★★★★★★3.88
Theme★★★★★★★★★★3.91
Graphics★★★★★★★★★★3.08
Mood★★★★★★★★★★2.84
Cut down trees to find water and stop the eruption.

Works best in Chrome and Firefox.

Comments24

roryh
roryh4 Apr 2022, 13:32
Very cool! Love how the eruption spreads

Small nitpicks: took me a while to figure out how water discovery works. And a shamefully long time for me to figure out I didn't have to click individual trees!
Thomas Higgins4 Apr 2022, 13:33
Interesting concept tad confusing about your goals or what you do until the explosion happens then it feels abit too late, nice idea
ABRDs
ABRDs4 Apr 2022, 13:33
I like the terrain generation you've implemented. Very cool.
PashaLoban
PashaLoban4 Apr 2022, 13:36
cool game my highscore 6664
Defrag
Defrag4 Apr 2022, 13:37
This was a pretty novel entry, and definitely capture the theme. Looking back, I think this is one of those rare games that doesn't need a tutorial. You quickly will learn what to do, and that becomes part of the experience. I didn't feel like I had much player agency, but maybe that was the goal. I did my best to clear trees, but it soon devolved into me just hold the button and waving the mouse around the screen.
Tiny Pig4 Apr 2022, 13:38
Entertaining for a few plays with nice, stylised graphics. It was a new concept to me and the lava spreading worked well. The randomness of where trees spawned was a little frustrating when the weren't in the right place to block the lava, but that also made it fun and 'inevitable' that you would lose.
FlipKING784 Apr 2022, 13:39
cool idea, i liked the way the world slowly generates as time goes on
zimennik
zimennik4 Apr 2022, 13:46
Very interesting game.The theme is presented very well. The graphics are simple but good.
The only thing I didn't like was the strong element of randomness. Trees may not grow around the epicenter and you will instantly lose.
But overall a pretty decent game.
nethead
nethead4 Apr 2022, 13:48
It took me a couple plays to get exactly how the mechanics worked, but I thought it was really cool once i figured it out :D An initial screen just explaining the mechanics in a tiny bit more detail would be cool (I think you just have to cut down X generations of trees in one spot to "find water"?), but the mechanics were simple and intuitive enough regardless. Original take on the theme :D
ChrisAntem
ChrisAntem4 Apr 2022, 21:00
Best score : 14799 for me, 44644 for my friend. I take it well.
This game is very good, simple, fast and addictive. Like arcade games. And I love arcade games.
Well done !
darandin5 Apr 2022, 05:54
Got to 5000ish points playing normally and Score: 17164 by making the game window as small as I could so I didn't have as much screen real estate to mouse over :P

Nice simple game
Dining Philosopher
Dining Philosopher5 Apr 2022, 12:11
Got only to 2772 despite chopping down almost every tree - possibly because I played the web version? It was a relief to be able to click multiple trees at once. Nice execution of the concept!
JHax
JHax5 Apr 2022, 12:54
Didn't fully get what was going on to begin with but it's a good but of fun once everything clicks :smile:
Pitxardo
Pitxardo5 Apr 2022, 12:58
Nice game! I like the idea, although it would be nice to add a tutorial or some explanation about what to do.
goat
goat5 Apr 2022, 13:57
Nice Game! I got to 7906! I enjoy how quickly things hit the fan if you mess up which is really in line with the theme of the game. Some audio would be really cool and also maybe the ability to use a finer touch when pruning trees? Late game I found it difficult to only cut small areas I wanted too
PolymathLD
PolymathLD5 Apr 2022, 15:49
Really interesting how the eruption is growing exponentially while your tree-cutting strength is growing exponentially as the game zooms out. Haven't seen something quite like this in the idler or arcade genres. Fun game!
extar
extar5 Apr 2022, 16:42
I struggled to get what was going on here, upgrading the terrain just seemed to be a case of waving the mouse around the centre of the screen? Getting water felt too random. I tried just leaving the game running and it didn't seem to advance, or it did so very slowly, seems counter-productive to do what the game tells you to? Is there some strategy that I'm just missing?
lanttoauthor5 Apr 2022, 17:06
Thank you all for the great feedback and comments!
Joymagine
Joymagine6 Apr 2022, 08:05
more score would be interesting, more info about like # of trees cut and stuff was oddly addicting
stasm
stasm6 Apr 2022, 21:16
An interesting concept. I like the graphics which make me think of a custom-made tileset from Drawf Fortress. The zoom effect is well done, and so is the expanding range of my clicks. In fact, I wonder if you could do away with clicking altogether. I ended up holding the mouse button all the time and I just kept waving the cursor in the middle of the screen.
Tristian Tee
Tristian Tee7 Apr 2022, 11:39
Cool simulation, though it felt like more of a tech demo than a game.

Would love to see this as a mechanic in a bigger project.
Quinn_Patrick7 Apr 2022, 19:14
This is a highly intriguing entry, with very cool terrain generation that changes over time. My biggest complaint is that there doesn't really seem to be much strategy. I would always just sweep out as much of the screen as I could with my cursor.
Alex Mulkerrin
Alex Mulkerrin9 Apr 2022, 07:48
That zoom out effect is very nice and watching the lava propagate while being blocked by water is cool :D

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