Nuclear Arms 8.5er: Skeleton Survivor
Craig Killbane finds himself in a perilous situation, not exactly sure how he arrived in this lava filled wasteland he fights to survive long enough to uncover the truth.
The game itself is very simple, here's some tips:
- WASD to move
- Your abilities are used automatically, so just avoid enemies and try and aim them as you go
- Enemies drop xp orbs to level up, try and clear them out or lure them away to get them
- Floor Chickens are scattered all over the map, if you need healing try to find them.
- Enemies get stronger and more numerous overtime, prepare
This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:
Nuclear Arms 8
Or the entire list of Nuclear Arms games from my profile Here
We had another successful Ludum Dare entry even though we had half our usual coders this time around. The morning of we found out a team member tested positive for Covid so we had to scrap our plans of working in the same space. This was very unfortunate as it is our favorite part of the Ludum Dare but we pressed on anyway and came up with what you see here. It's very much a homage to a game we've recently gotten into called Vampire Survivors. It was fun to try and reverse engineer some design decisions and see what we can fit in during a weekend.
Credits
Logan Marks - Programming, Game Design, Balancing
Chad Gerein - Programming, Game Design, Balancing
Amanda Marks - Enemy and Powerup Sprites
Mitchell Maclean - Game Design, Balancing, Agile Advocate, Jingle maker
Brenden Roach - Story Board, Slide Art, Voice(Craig)
Taylor Seely - Story Board, Asset Finder
James Burnes - Voice (AI)
The game itself is very simple, here's some tips:
- WASD to move
- Your abilities are used automatically, so just avoid enemies and try and aim them as you go
- Enemies drop xp orbs to level up, try and clear them out or lure them away to get them
- Floor Chickens are scattered all over the map, if you need healing try to find them.
- Enemies get stronger and more numerous overtime, prepare
This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:
Nuclear Arms 8
Or the entire list of Nuclear Arms games from my profile Here
We had another successful Ludum Dare entry even though we had half our usual coders this time around. The morning of we found out a team member tested positive for Covid so we had to scrap our plans of working in the same space. This was very unfortunate as it is our favorite part of the Ludum Dare but we pressed on anyway and came up with what you see here. It's very much a homage to a game we've recently gotten into called Vampire Survivors. It was fun to try and reverse engineer some design decisions and see what we can fit in during a weekend.
Credits
Logan Marks - Programming, Game Design, Balancing
Chad Gerein - Programming, Game Design, Balancing
Amanda Marks - Enemy and Powerup Sprites
Mitchell Maclean - Game Design, Balancing, Agile Advocate, Jingle maker
Brenden Roach - Story Board, Slide Art, Voice(Craig)
Taylor Seely - Story Board, Asset Finder
James Burnes - Voice (AI)
Comments36
Tulio5 Apr 2022, 05:29
Haha so fun!
Alex Zahn5 Apr 2022, 06:33
A lot of fun to play! Also funny.
Nate9545 Apr 2022, 06:45
Awesome game! I know it's just a homage to Vampire Survivors, but I honestly almost found this more enjoyable! Super cool that you were able to use Ludum Dare to reverse engineer something!! Excellent work :)
banskin5 Apr 2022, 23:42
nice! its interesting to see that my vampire survivors skill transfers over to this game! Love the intro and the gameplay is engaging!
BananaBobBert6 Apr 2022, 00:43
Awesome Entry. Personally never played Vampire Survivors but i guess you hit the essence of it.

OldDog6 Apr 2022, 00:56
nice job,,,weapon system is good, maybe need some improvement in graphic

TimBeaudet6 Apr 2022, 01:20
Played for you on my livestream was fun!

PeachTreeOath6 Apr 2022, 06:17
8.5er Skeleton Survivor is such a great title :D
I was hoping to see some VS games this jam given the theme. You actually improved on several things and weren't just derivative (I have not played the latest VS version so these comments could be outdated):
- The shotgun having some wind up before firing is great because it allows me to position my attack without jeopardizing my position as much. I can just aim and then go back to my original route rather than constantly thinking about my facing. On paper this SHOULD be the same thing, but for some reason I felt like I was strategizing more with this shotty.
- The zamboni machines being immune to knockback, thereby making my aura tactic useless was a good idea. No afking here!
- Being able to upgrade the size of the barrels, not just the quantity was super satisfying. It certainly create a lot of visual chaos, but it's almost like a risk/reward thing - use these super barrels at your own risk.
Loved how crazy it got near the end. This gameplay style of being over the top definitely fits the franchise. Great choice!
I was hoping to see some VS games this jam given the theme. You actually improved on several things and weren't just derivative (I have not played the latest VS version so these comments could be outdated):
- The shotgun having some wind up before firing is great because it allows me to position my attack without jeopardizing my position as much. I can just aim and then go back to my original route rather than constantly thinking about my facing. On paper this SHOULD be the same thing, but for some reason I felt like I was strategizing more with this shotty.
- The zamboni machines being immune to knockback, thereby making my aura tactic useless was a good idea. No afking here!
- Being able to upgrade the size of the barrels, not just the quantity was super satisfying. It certainly create a lot of visual chaos, but it's almost like a risk/reward thing - use these super barrels at your own risk.
Loved how crazy it got near the end. This gameplay style of being over the top definitely fits the franchise. Great choice!

Logicon2116 Apr 2022, 12:32
Thanks for the reviews so far everyone :).
@peachtreeoath that's what we like to see, absolute chaos at the end ;)
@peachtreeoath that's what we like to see, absolute chaos at the end ;)

rhewid6 Apr 2022, 13:29
Damn I didnt know that there is some team that makes a whole series over a character. That's genius! Lots of variety for upgrades and weapons. I really enjoyed it! An easy competitor for Vampire Survivor :D

bodCodes7 Apr 2022, 17:50
Great fun to play! Satisfying weapons/upgrades system over exciting visuals. Very nice entry.
blobo7 Apr 2022, 22:11
Oh heck yes! I've been waiting for the next Nuclear Arms game! All around, this one is a wonderful time. I should've seen the robot coming, but it's a bit of shame my incredible run had to end. I was joking to myself, "Perhaps it was I who was inevitable" as I destroyed giant waves of enemies. No- it was the giant red robot who crushed my spine. HA! With every game this franchise just gets better. Thanks for sticking with it, and making a great game every time. Cheers!

0x7465648 Apr 2022, 01:01
I've never played the games that inspired this, but it was fun! Surprisingly calming to play, perhaps it was the awesome music! Sound effects were a little loud compared to the music.
Also, is the environment art timefantasy?
Also, is the environment art timefantasy?

Logicon2118 Apr 2022, 03:23
@0x746564 Yes they were. The Ashlands tileset here: https://finalbossblues.itch.io/ashlands-tileset

eldogg8 Apr 2022, 10:20
really nice gameplay loop, and the upgrade system was lots of fun, enjoyed the variety of powerups and enemy design too.

jitspoe9 Apr 2022, 03:22
Entertaining game! Really tanked my framerate, though. 😅 Had fun playing on stream!
Edit: Would be cool if the shotgun placed after the shotgun sound so you had a chance to change your direction and aim it.
Edit: Would be cool if the shotgun placed after the shotgun sound so you had a chance to change your direction and aim it.

BiOniKMonSTeR9 Apr 2022, 09:36
Great Game! Well Done! I think I'm in love with this kind of games ;)

elysiagriffin9 Apr 2022, 11:37
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=8h08m41s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=8h08m41s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
taran959 Apr 2022, 11:41
Nice game. Loved the intro and gameplay. music was awesome. Good job!

Dokan9 Apr 2022, 11:54
I had a very good time. Great synthwave loops. I managed to survive, barrels FTW!
Benjamin Humes9 Apr 2022, 17:56
This is very fun. I liked how the upgrades made me feel like I was getting more powerful, but the enemies scaled well to make it so that it wasn't too easy. The sound effects for the laser hits do seem to stack up and get too loud when they hit too many enemies.
ZenohParadox9 Apr 2022, 18:42
Audio and gameplay loops were great. Visuals felt a little disjointed, like many of the elements were of different styles. Feels a little slow at the start.

pkenney10 Apr 2022, 03:24
I guess every Unity download I've played in the last several LDs has had a sub-folder called "BleedingEdge" in it. Curious that I never noticed it until playing a Nuclear Arms game...
I appreciate that the title was a half. Some will assume you did that to rhyme and [STORY SPOILER REDACTED], but I know it's so that Brodie can say he "didn't miss one." Poor guy. Tell him I got set up for go time on this one with his friend:
I had a blast with this one! I got off to a most interesting start when I ran immediately away from the first skeleton, which happens to be also away from the first xp orbs, without realizing the consequences. "Gee Craig seems rather pacifistic this time out..."
Oddly that run was also the one where I got my Spine Crushed. I went early and often into barrels and cooldowns, with minors in health and speed, which is an indirect but potent strategy.
After my spine was crushed I had to go back and try a few other approaches. I loved how the different abilities rewarded me for interacting with the mass of mobs in a different way.
Punching is pretty sweet for a while, and it was cool to be dancing right at the edge of danger all the time. Nuclear Fists (or whatever the one that makes the fists huge) was a key upgrade, so sweet. It felt like pure-punching eventually got out classed, but before they took me down I got decent at flipping directions exactly in between the punches so that I could double-punch in the same direction. Only late in the run did I figure out that the general overcharge upgrade also gave me an extra punch?? That could get out of hand.
I also enjoyed the shotgun build, which appropriately asks me to turn and rush right at the mob-blob to be effective. Yeah, just gimme a sec, that should be no problem.... right?
Actually that was the only thing I felt myself wishing for this time out: a reload sound on the shotgun just enough before it gets placed that I can use it as an audio cue to turn around. I missed the window a lot, turning early and then having to bail, or dropping the shotgun just when I meant to turn.
I've never played a game quite like this before. I liked it! I was a little confused why I'd want to NOT be the one doing the action at first. But it didn't take me long to dial into why this is great.
Another really nice entry into the series, gang! Great work.
OK wait maybe I'll go play one more time now that I know the overcharge adds additional punches, to see how ridiculous it can get...
.
.
.
EDIT: I would like to apologize to fists everywhere. HOLY SMOKES. All-in fists build was NUTS. Instead of running and picking off strays I was able to turn straight into a fully-dense mob-blob and cut through it like a hot knife through butter. I honestly thought I might beat the doombot.
I appreciate that the title was a half. Some will assume you did that to rhyme and [STORY SPOILER REDACTED], but I know it's so that Brodie can say he "didn't miss one." Poor guy. Tell him I got set up for go time on this one with his friend:
I had a blast with this one! I got off to a most interesting start when I ran immediately away from the first skeleton, which happens to be also away from the first xp orbs, without realizing the consequences. "Gee Craig seems rather pacifistic this time out..."
Oddly that run was also the one where I got my Spine Crushed. I went early and often into barrels and cooldowns, with minors in health and speed, which is an indirect but potent strategy.
After my spine was crushed I had to go back and try a few other approaches. I loved how the different abilities rewarded me for interacting with the mass of mobs in a different way.
Punching is pretty sweet for a while, and it was cool to be dancing right at the edge of danger all the time. Nuclear Fists (or whatever the one that makes the fists huge) was a key upgrade, so sweet. It felt like pure-punching eventually got out classed, but before they took me down I got decent at flipping directions exactly in between the punches so that I could double-punch in the same direction. Only late in the run did I figure out that the general overcharge upgrade also gave me an extra punch?? That could get out of hand.
I also enjoyed the shotgun build, which appropriately asks me to turn and rush right at the mob-blob to be effective. Yeah, just gimme a sec, that should be no problem.... right?
Actually that was the only thing I felt myself wishing for this time out: a reload sound on the shotgun just enough before it gets placed that I can use it as an audio cue to turn around. I missed the window a lot, turning early and then having to bail, or dropping the shotgun just when I meant to turn.
I've never played a game quite like this before. I liked it! I was a little confused why I'd want to NOT be the one doing the action at first. But it didn't take me long to dial into why this is great.
Another really nice entry into the series, gang! Great work.
OK wait maybe I'll go play one more time now that I know the overcharge adds additional punches, to see how ridiculous it can get...
.
.
.
EDIT: I would like to apologize to fists everywhere. HOLY SMOKES. All-in fists build was NUTS. Instead of running and picking off strays I was able to turn straight into a fully-dense mob-blob and cut through it like a hot knife through butter. I honestly thought I might beat the doombot.

Sigo10 Apr 2022, 11:28
Really great ! Loved the combo build punching+aura.

Kszaku11 Apr 2022, 21:47
Ah yes, classical game franchises: Resident Evil, Half-Life, Doom and Nuclear Arms :D
Honestly, it was crazy fun. I loved how overpowered it made me feel at the end. And loved the twist!
Honestly, it was crazy fun. I loved how overpowered it made me feel at the end. And loved the twist!

saintchristopher77712 Apr 2022, 01:46
Damn, what a great vampire survivors style game! Definitely done right. Duke Nukem vibes too. I guess my recent binging on VS is to thank for winning this one the first time through. Played HTML version, but downloading too so I have it for later. Awesome work!
Lecloow712 Apr 2022, 06:36
Nice

Fedora12 Apr 2022, 07:58
Really solid entry. Game length was great, not too short, and any longer than that would have made it very repetitive. The story was funny. Gameplay felt great. I would have liked to have more weapon variations and bigger differences to Vampire Survivors.
Another suggestion: having both flat upgrades (+1) and percentage upgrades (+10%) without having the base values for the abilities shown makes it impossible to know which one is better.
Overall, really enjoyed it. Would play again if you add more content at some point.
Another suggestion: having both flat upgrades (+1) and percentage upgrades (+10%) without having the base values for the abilities shown makes it impossible to know which one is better.
Overall, really enjoyed it. Would play again if you add more content at some point.
ditam12 Apr 2022, 16:09
Curse you Heat Death! This is one of the most fun games I've played this jam, congrats! Did you guys compose the soundtrack too? Some of the songs were super familiar...
I found the radiation + armor combo a bit imba, but what can you do. Btw you seem to have some bugs wrt to full screen scaling, I only saw the timer and progress bar on the screenshots in the comments here. (By default I didn't see any of them, entering fullscreen I could see the bottom of the timer, but not enough to make out the values.)
I found the radiation + armor combo a bit imba, but what can you do. Btw you seem to have some bugs wrt to full screen scaling, I only saw the timer and progress bar on the screenshots in the comments here. (By default I didn't see any of them, entering fullscreen I could see the bottom of the timer, but not enough to make out the values.)
QuentinVerlhac13 Apr 2022, 22:02
Very fun game! I love the voice at the beginning haha
Dniall10114 Apr 2022, 16:54
This Game is Solid, really enjoyed the variation in abilities and randomisation on the upgrades. kept finding myself playing again to see what builds i could achieve in the time frame.

Remn14 Apr 2022, 16:54
Now I want to grow a mustache
Necdilzor14 Apr 2022, 17:45
Best game I played so far! Even with voice acting!!
Perfect score from me, I had fun and enjoyed it 100%
Great work!
Perfect score from me, I had fun and enjoyed it 100%
Great work!

ardorugus15 Apr 2022, 20:39
8th, really? I should check the previous ones. Overall quite cool nuke dukem serious with crimson land addiction and passive mechanics. Nice one, thanks for the experience!

mmason19 Apr 2022, 21:10
I beat it but I'm kind of disappointed that it just kills you in the end, I wanted to keep playing



Generally, a very cool game. I definitely got the feeling of slowly building up my character, becoming more complex but also more powerful, while the game-world scaled appropriately in a way that the overall challenge went up but I could still feel my strength.
Some balancing issues, but that's understandable within the time constraints (specifically, the difficulty scales too quickly around the 6 minute mark, and the nuclear barrels are too powerful). I would have liked a few more varied power-ups because that feels like the main thing that keeps you going, variation and excitement in terms of powers. That, however, is an ask I make only because the existing game is so cool and I can see what more variation would bring because you've already given me a taste. So, just keep doing what you're doing!