
Nuclear Arms 9: Tower of Time
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Craig Killbane comes to the sudden realization that he must close the time loop from his past. He seeks out a time portal housed in a tower at the end of time. Unfortunately for him it's guarded by a sinister evil who sends enemies of Craig's past against him to prevent him from reaching the top of the tower!
You must fight your way past waves of enemies, growing stronger after each round by adding new Mutations to your deck. Queue up these mutations (after a brief cooldown) and unleash them at the right time for maximum effect:
- WASD or arrow keys to move
- Left Click or (K) for a regular attack
- Right Click or (L) to use a queued up Mutation power
- (E) to open up the queue menu when available
This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:
Nuclear Arms 8.5
Or the entire list of Nuclear Arms games from my profile Here
It was a productive weekend for us. Even after being away for over a year we had most of our crew this time around. It's fun to see how far we can push a different genre for each game we make. We hope you like it!
Credits
Logan Marks - UI Logic, Some Enemies, Mutations, Game Design, Balancing
Chad Gerein - Main Player Logic, Mutations, Game Design
Amanda Marks - Enemy Sprites, Slide Transcriber
Mitchell Maclean - Main Enemy Logic, Mutations, Game Design, Balancing, Jingle maker
Brenden Roach - Story Board, Slide Art, Timey Tim Sprite, Craig Sprite, Voice(Craig)
Taylor Seely - Story Board, Asset Finder
James Burnes - Voice of Craig's AI
Background art curtesy of Unity Asset Store
You must fight your way past waves of enemies, growing stronger after each round by adding new Mutations to your deck. Queue up these mutations (after a brief cooldown) and unleash them at the right time for maximum effect:
- WASD or arrow keys to move
- Left Click or (K) for a regular attack
- Right Click or (L) to use a queued up Mutation power
- (E) to open up the queue menu when available
This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:
Nuclear Arms 8.5
Or the entire list of Nuclear Arms games from my profile Here
It was a productive weekend for us. Even after being away for over a year we had most of our crew this time around. It's fun to see how far we can push a different genre for each game we make. We hope you like it!
Credits
Logan Marks - UI Logic, Some Enemies, Mutations, Game Design, Balancing
Chad Gerein - Main Player Logic, Mutations, Game Design
Amanda Marks - Enemy Sprites, Slide Transcriber
Mitchell Maclean - Main Enemy Logic, Mutations, Game Design, Balancing, Jingle maker
Brenden Roach - Story Board, Slide Art, Timey Tim Sprite, Craig Sprite, Voice(Craig)
Taylor Seely - Story Board, Asset Finder
James Burnes - Voice of Craig's AI
Background art curtesy of Unity Asset Store