[Don't] Prune the Money Tree

[Don't] Prune the Money Tree

This game is from ldjam.com, which is currently unavailable.
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overall: 3.68
fun: 3.19
innovation: 3.72
theme: 3.80
graphics: 4.00
audio: 3.71
humor: 3.37
mood: 3.49
"I'm afraid to Prune my Money Tree." - Brian David Gilbert

It's a terrifying prospect. It's the only plant that you've ever grown well... but in this case, it's a real money tree; and it's your own source of income!

Your goal is to keep the tree alive as long as possible. As the tree grows, upkeep costs will become more and more steep, since the tree requires more and more water, food and light to survive. Upgrade the pot to let the tree grow larger, but be wary: More limbs means more to feed!

Consider this a simulator of sorts. The sort of simulator where you are terrible at your job and the tree will die. That sort.

Features complete saveable options, high scores, and more. Compete against yourself or other jammers to get the longest uptime on your money tree before you inevitably go bankrupt.

Music done by the illustrious Aidan Jones. Art by Photosynthesaurus, JW, and TaffyCat. Coding by Orionhart.

Pay close attention to your Tree Monitor. You can see the decay stat, which is how much health is drained per second, and the heal rate-- shown as a composite number-- which shows how much you're healing plus decaying. If you can get this number into the positive, you should be able to survive a while.

Cutting too much from one base branch will yield that branch unusable forever!

Everything you do might push you closer to destruction.

Either way... you have to prune the money tree.

ATTENTION:

https://stackoverflow.com/questions/50577473/unity-game-compiled-in-windows-doesn-t-open-in-mac

For Mac OS builds, users who haven't run unauthorized software before have to follow the instructions under the header "If you want to open an app that hasn’t been notarized or is from an unidentified developer" on this page https://support.apple.com/en-us/HT202491

CHANGELOG
As Per the Ludum Dare Rules: I have a) uploaded a change to allow Mac builds to work (it needed to be zipped in a .app folder), and b) in addition fixed two bugs which impacted the ability to play the game. This is all. If there are any issues regarding this, please let me know. I made sure to read the rules thoroughly. There will be no further updates.

Unfortunately, even after two days of light testing, WebGL exports uploaded to itch feature extreme screen-tearing and issues with rendering the camera. Download will be the only way to access the game until further notice (read: jam period over).

Screenshots below:
Found a bug?
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