Road Rage Mage

Road Rage Mage

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overall: 3.55
fun: 3.16
innovation: 3.62
theme: 3.01
graphics: 4.52
audio: 3.92
mood: 3.46
About:

Play Road Rage Mage!
It's a turn-based race to the finish in a lit 2.5D scene!

Race your rival, The Inevitable, and stop him from winning!
Delay him with your spells, or speed your way past to escape him. But there are rules to wizardry, such as not using the same kind of spell twice. Strategize and think wisely, or be left to bite the pixie dust.

*Under the new night sky after the sun has set, the highway has become a battle between two sorcerers... and their sick rides..*

How to Play:

Win either by:
- Speeding beyond the right
- Delaying the enemy beyond the left
- Being ahead when the race ends

You have three kinds of abilities:
- Red,
- Blue,
- Green.

Pick one color, and you restrict the kind of abilities you can pick next turn:

Move List

Red Abilities:
- Combustion: *Deals a large amount of damage and delays the enemy.*
- Hot Tar: *Applies the "Tarred" status affect on the enemy. If the enemy boosts, then they get delayed.*

Blue Abilities:
- Spark: *Deal a small amount of damage to delay the enemy.*
- Boost: *Speed ahead by a small amount.*

Green Abilities:
- Nitro Boost: *Speed ahead by a large amount.*
- Nitro Shield: *Apply "Shielded" status effect to self. If the enemy attacks you, then you boost.*

Controls:

*Action Selection: MOUSE*

*Pause: P KEY*

Our Message:

Hello!! It's good to be back! Our third Ludum Dare submission and one year anniversary has been fun! We received a lot of great feedback from LD49 on our 2.5d turn-based game Last Breath.
We loved the direction in visuals and lighting, so our lovely Artist @Sofimei leaned into the strengths and put her more experienced pixel art skills to good use, now having a parallax background and vfx.
But were lacking in how fun our last jam was. Our Lead Programmer @RezTheCoward has dedicated time and care to play testing this jam, evaluating how a battle would play out to make sure there needs to be some thought put into every move made.
Addition of music has made a big difference last time and we loved its contribution to completing the environment. So here, our Musician @Agent-Peterson has put good work into designing the music and adding more sounds and even an ambience layer. Give it a listen!

Please don't hesitate to give us constructive criticism!

Credits:

Lead Game Design: Andres Solorzano
@Pious

Lead Programmer: Giancarlo Perez
@RezTheCoward

Lead Artist: Sofia Hayden
@Sofimei

Lead Music and SFX: Peterson Normil
@Agent-Peterson

Art:

*The Player casting a spell, talk about a hot rod!*

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*The sky and background. No speed limits here.*

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Screenshots:

Known Issues:
- ~~Lighting is wonky~~
- ~~Hard to click rules tab~~
- ~~Volume sliders in pause are not set up~~
Found a bug?
Tell us on Discord