SILAS

Overall★★★★★★★★★★3.80
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★3.62
Theme★★★★★★★★★★4.16
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★3.58
Humor★★★★★★★★★★3.27
Mood★★★★★★★★★★3.96
Help Silas delay his inevitable death in this turn-based puzzle game.

Created for my first Ludum Dare, LD50: Delay the Inevitable. Compo.

Controls:
- WASD or Arrows to move.
- Q to Sprint.
- E to Decoy.
- Space or Enter to advance text.

Tools:
- Unity
- PyxelEdit
- BeepBox
- Bfxr
- Audacity

Comments24

kbf123
kbf1234 Apr 2022, 14:37
For your first Ludum Dare, this is pretty good. Managed to complete it after a few restarts.
A few pictures and some descriptors would do well at showing people what kind of game this actually is though, for both here and the itch.io page.
benskca
benskca4 Apr 2022, 17:49
I love the atmosphere, and the setup of you playing along with Silas's narration makes for really fun dialogue. The puzzles were well designed too, and I think the mechanics you implemented leaves you with a tonne of scope to make more levels with. Great job!
jordwest5 Apr 2022, 04:32
This was fun, cool puzzle mechanic.

A few thoughts:
- Would be great if I could skip the typing of the narration text. As in pressing space or enter would skip to the end of typing animation. Especially when you die a lot like I do, it's a little annoying having to watch that animation each time.
- When I start the game the sprint shows (2), but as soon as I activate it once it goes to (0). I would've expected that I'd have two uses of it. Is that a bug or does it mean something other than the number of uses?

Great work for your first LD!
ShorkieSoftware
ShorkieSoftware5 Apr 2022, 04:39
This is a really well done puzzle game! It's nice an simple but with a lot of room for trial and error. I was definitely craving more after only 3 levels. The only critique I would give would be an option to increase the speed of the game play as it got a little tedious waiting for death to take their turn. But considering you made this in only 2 days, I'm very impressed!
firetwoonenine
firetwoonenine5 Apr 2022, 04:39
Way better than most of us make for our first LD. :)
Danonino5 Apr 2022, 04:40
After a few deaths the narration texts should be skippable. But overall a fun little game with a really good audio design and mood.
LDJam user 280036
LDJam user 280036author5 Apr 2022, 05:32
@jordwest Thanks for pointing that out. It's a visual bug. You're only given 1 sprint on the first level, but the UI will display 2.

@firetwoonenine Thanks :>

@danonino @shorkiesoftware I agree. My experience was a little different than the player's as I knew all the solutions already ;) If I do an update post-LD I will definitely include a text skip.
haztro
haztro5 Apr 2022, 09:11
Such a polished game!
- loved the core mechanic really simple but allows for some really tricky puzzles
- music/sfx perfectly suited the mood
- Would have loved a checkpoint - having to redo parts that you've solved can be rough.

Nice work :)
Corporation
Corporation5 Apr 2022, 19:43
Really enjoyed to play this game - smart but simple idea, fitting graphics, polished experience. Good one)
My small sugestions would be - faster player and death movement, and alow to fast forward text with enter or escape.
ollie_d
ollie_d6 Apr 2022, 02:33
Very solid game, had a lot of fun. Even did a little cheating to get to the end since I sucked at the last level and wanted to see the final dialogue ;)
Pierce Brooks
Pierce Brooks6 Apr 2022, 04:17
Incredible level of polish in each level in light of the mechanics at play here.
caudatecoder
caudatecoder6 Apr 2022, 21:16
Great puzzler! I love the setting and the idea that the whole game is a story that Silas tells you

Nice work on difficulty, it was just right for me. I was close to giving up on the 2nd level but eventually made it! Great job!

I recorded my playthrough. Here's a link in case you'd like to see it https://youtu.be/aJkdjOKW03M
incobalt
incobalt7 Apr 2022, 03:09
I really enjoyed this. I kept encountering a bug on level 2 where I would get "caught" on a square that was empty (one south of death). If you're using colliders to do this, then they might be too large! I think this looks fantastic and has a very moody vibe to it. I enjoyed the music as well. The second decoy on level 3 seems like a trap, since using one overwrites the other one, and I couldn't see a good way to use two at different times.
Sam Bigos
Sam Bigos7 Apr 2022, 20:46
Nice game! Really love the mood of this one, with the narration and music. Puzzles were clever and well designed. I think it could have been sped up a bit though, was a bit tedious waiting for death to move.
LDJam user 280036
LDJam user 280036author8 Apr 2022, 02:22
Thanks for all the kind comments everyone :heart: This is my first LD and I'm overwhelmed with the positivity + collaboration :)

@haztro I'll likely add a rewind function later on. Checkpointing is a good suggestion.

@corporation @sam-bigos Agree, could use a speed up :)

@caudatecoder Thanks for the playthrough. Always valuable to see how people interact!

@pierce-brooks I'm glad you enjoyed it :)

@incobalt Interesting. There's a possibility I messed up some of the layering w/ the colliders, I will take a look. Thanks.

@ollie-d Glad the UI will accommodate 5 digits of movement ;D Funny.
Xiris
Xiris8 Apr 2022, 09:29
This is really amazing first game jam entry. The game is polished and has a clean design. The sound is a little bit too intensive for me but beisdes that there is really not much to complain. Maaaaybe movement of the character & death could be a little bit quicker, especially that death has more moves than the player and that means more than 50% of the game is waiting for the death to move. I also fully support the idea of having rewind option.

Great job! :)
rasblo8 Apr 2022, 10:22
Impressive entry! Great level design with interesting and challenging puzzles. You took the idea and really ran with it, well done
unpronounceable9 Apr 2022, 01:05
Nice game. Good difficulty on the puzzles, was able to beat the last one on my first try so that could've been a little bit harder. Only features I would have liked is speeding up the text and being able to look around the level so I could plan more.
LDJam user 5865810 Apr 2022, 17:31
A clever game, excellent work for a first-time entry! It looks and sounds good, the writing is solid, and it keeps the attention with its puzzles. My only gripe is the lack of a "view map" option, but otherwise a commendable submission!
LDJam user 280036
LDJam user 280036author14 Apr 2022, 01:52
@xiris Glad you think so :) Thanks for the feedback, valid points.

@rasblo Thanks :>

@unpronounceable It's true, perhaps I could have swapped levels 2 and 3 :)

@cubanfrog Thank you :) That makes a lot of sense. Being able to pan the camera to see the whole layout will definitely be helpful.
fueelin14 Apr 2022, 06:31
Congrats on finishing your first LD game! I didn't get too far with it, but I liked idea! The art was nice too - I really enjoyed how expressive Silas' face could be! Nice work!
oller12520 Apr 2022, 20:39
Great for a first LD game. Simple, but complete. I enjoyed the humour of Silas and it had interesting puzzles even with just the small number of mechanics. Great job!

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