
Tick
This game is from ldjam.com, which is currently unavailable.
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*“Your heart's trial period has expired, and your Flux Payment Plan has been activated.
Failure to keep up with your payments will result in a remote halt of your heart's functions, leading to cardiac arrest and your untimely death.”*
Make questionable deliveries around the station, meet the residents, and bask in the glory of future bio-capitalism - but keep those payments coming.
Pick up organ deliveries from the blue pickup zone and drop them off in the green drop-off areas. Deliveries give you cash which you can use to buy more time for your ticker at the shop.
S to brake
A and D to turn
Space to handbrake (for tighter turning)
E to interact, this includes:
- Opening the Organ Shop (when in the shop/pickup zone)
- Complete a delivery (once in the green zone)
- Closing/Advancing dialogue
Numbered keys to buy items at the Organ shop
- Fixed bug that let the player move around after game over if they were in the `crashed` state during the timer ending
- Decreased web audio buffer to reduce latency of sound effects
- Fixed main music track being started before main scene loads
- Fixed typo in intro text
- Art: Tom Lindberg
- Sound: Lachlan James
- Writing: Bryn Smith
Failure to keep up with your payments will result in a remote halt of your heart's functions, leading to cardiac arrest and your untimely death.”*
Make questionable deliveries around the station, meet the residents, and bask in the glory of future bio-capitalism - but keep those payments coming.
Pick up organ deliveries from the blue pickup zone and drop them off in the green drop-off areas. Deliveries give you cash which you can use to buy more time for your ticker at the shop.
Controls
W to accelerateS to brake
A and D to turn
Space to handbrake (for tighter turning)
E to interact, this includes:
- Opening the Organ Shop (when in the shop/pickup zone)
- Complete a delivery (once in the green zone)
- Closing/Advancing dialogue
Numbered keys to buy items at the Organ shop
Changelog
v0.3.1 - Post Jam Bugfixes
- Fixed issue of friction being applied at incorrect scale to player movement, general handling tweaked and improved- Fixed bug that let the player move around after game over if they were in the `crashed` state during the timer ending
- Decreased web audio buffer to reduce latency of sound effects
- Fixed main music track being started before main scene loads
- Fixed typo in intro text
Credits
- Code: Jack McCaffrey- Art: Tom Lindberg
- Sound: Lachlan James
- Writing: Bryn Smith