
Dragua
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Rise, young Dragua. You are born to protect this realm. Kulshedra’s tendrils advance upon the world’s flame, seeking to extinguish all existence. You must keep the flame strong while We prepare the world for rebirth. The flame will die if you do not tend to it.
"Dragua" is a game inspired by Balkan mythology. It was created in under 72 hours by a team of three friends :)
* Collisions are a little bulky. This was due to a problem with WebGL somehow shrinking the mesh colliders so small that you could run through them, so we had to use full rect colliders!
tempest-smh _(Lead Developer)_: Map Generator, Vine Growth, Deployable Items, Fire and Sparks
KingPotatoCannon _(Developer)_: Player Controller, Items and Inventory System
Hawkin _(Art and Music)_: Tilemap and Sprites, Animations, Music, SFX, Menus, Compass
Tools Used
* Unity
* Dungeon Architect
* Aseprite
* Ableton Live
* Audacity
Limited open assets (fonts, sounds and the explosion animation) were used. Audio samples were mixed together or with instrumental elements to create the game's soundscape. See itch.io page for links!
* v1.0 - Submission
"Dragua" is a game inspired by Balkan mythology. It was created in under 72 hours by a team of three friends :)
Known Issues:
* Backspace should take you back to the main menu, but the scene does not load properly. To replay while in the game scene, refresh the page.* Collisions are a little bulky. This was due to a problem with WebGL somehow shrinking the mesh colliders so small that you could run through them, so we had to use full rect colliders!
Credits
tempest-smh _(Lead Developer)_: Map Generator, Vine Growth, Deployable Items, Fire and Sparks
KingPotatoCannon _(Developer)_: Player Controller, Items and Inventory System
Hawkin _(Art and Music)_: Tilemap and Sprites, Animations, Music, SFX, Menus, Compass
Tools Used
* Unity
* Dungeon Architect
* Aseprite
* Ableton Live
* Audacity
Limited open assets (fonts, sounds and the explosion animation) were used. Audio samples were mixed together or with instrumental elements to create the game's soundscape. See itch.io page for links!
Changelog
* v1.1 - Changed input key to Enter to avoid issue with Sticky Keys* v1.0 - Submission