
LD51
This game is from ldjam.com, which is currently unavailable.
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Salvaging a long derelict vessel you accidentally trigger it's ancient security systems, though luckily it's wiring is so frayed that the central command & control can only execute orders every 10 seconds. The doors around you seal and open on a decayed loop, the cameras follow you across the room, but as long as you keep moving and stay out of sight, floating amongst the weightless wreckage, you have a chance to avoid - or strike back against the ship's defences.
- WASD to move forwards/left/right/backwards
- Space to move up
- Ctrl to move down
- Left click to shoot
Always optimistic to try and finish a 3D game for LD, we didn't quite get this to where we wanted - but it was a lot of fun to make and is probably only a few more days off of something more solid.
- Programming: ChewieCB
- Art: BrandonDev, Muhuk
- Music: Lachlan James
- SFX: Oliver Clarke
- Testing/Level Design: Ragingmoose
Salvaging a long derelict vessel you accidentally trigger it's ancient security systems, though luckily it's wiring is so frayed that the central command & control can only execute orders every 10 seconds. The doors around you seal and open on a decayed loop, the cameras follow you across the room, but as long as you keep moving and stay out of sight, floating amongst the weightless wreckage, you have a chance to avoid - or strike back against the ship's defences.
- WASD to move forwards/left/right/backwards
- Space to move up
- Ctrl to move down
- Left click to shoot
Always optimistic to try and finish a 3D game for LD, we didn't quite get this to where we wanted - but it was a lot of fun to make and is probably only a few more days off of something more solid.
- Programming: ChewieCB
- Art: BrandonDev, Muhuk
- Music: Lachlan James
- SFX: Oliver Clarke
- Testing/Level Design: Ragingmoose