Ludum Dare #51compo
Spacemine Defense
You are tasked with harvesting all resources from the sector as quickly as possible. Your boss tells you there is no danger and everything will go just fine.
Heavily inspired by an old Flash game I remember fondly, called *The Space Game*.
Some notes:
* Supply is created every 10 seconds, and distributed to anything that needs it
* One _Factory_ creates 10 supply, so can supply at most 10 _Miners_
* You also need supply to build, so you'll likely want to build a second _Factory_ after building 3-4 _Miners_
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD51
* Source Code: Jimbly/LD51-spacemine-defense
Controls: Mouse with keyboard shortcuts (recommended), should also work with Touch controls (tablet or large phone required to see clearly, though!)
Some additional hints if you get stuck:
* Most things you build go through their entire supply every 10 seconds if in use
* When you encounter a second kind of enemy, you'll need fighters created by the *Flybay* to deal with them
* A single *Flybay* will consume 10 supply every 10 seconds, so will need a dedicated *Factory* to be optimal
Screenshots:
Post-submission bug fixes:
* Fixed a bug where a high score would not be submitted if you replayed a level
*Development Notes*
I seem to alternate between super simple ideas (like last Compo, where I had a playable game in 45 minutes), and overly complicated beasts that I just barely manage to get functional with almost no time for polish and balancing. This is one of the latter, with lots of complicated stuff going on under the hood, and lots of design space to explore, but I basically just had time to do what seemed like the minimal "2 different weapons, 2 different enemies, 2 levels". However I did have at least some time to add sounds, and the music turned out better than I expected (first time using 1BITDRAGON, highly recommend!). The balance is... I really have no idea, we’ll see how people do!
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Music and SFX in 1BITDRAGON
* SFX in Bfxr
* Aseprite
* Photoshop
* Audacity
* PICO-8 Color Palette (used poorly)
* Fonts: 04b03 and Perfect DOS VGA 437
Heavily inspired by an old Flash game I remember fondly, called *The Space Game*.
Some notes:
* Supply is created every 10 seconds, and distributed to anything that needs it
* One _Factory_ creates 10 supply, so can supply at most 10 _Miners_
* You also need supply to build, so you'll likely want to build a second _Factory_ after building 3-4 _Miners_
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD51
* Source Code: Jimbly/LD51-spacemine-defense
Controls: Mouse with keyboard shortcuts (recommended), should also work with Touch controls (tablet or large phone required to see clearly, though!)
Some additional hints if you get stuck:
* Most things you build go through their entire supply every 10 seconds if in use
* When you encounter a second kind of enemy, you'll need fighters created by the *Flybay* to deal with them
* A single *Flybay* will consume 10 supply every 10 seconds, so will need a dedicated *Factory* to be optimal
Screenshots:
Post-submission bug fixes:
* Fixed a bug where a high score would not be submitted if you replayed a level
*Development Notes*
I seem to alternate between super simple ideas (like last Compo, where I had a playable game in 45 minutes), and overly complicated beasts that I just barely manage to get functional with almost no time for polish and balancing. This is one of the latter, with lots of complicated stuff going on under the hood, and lots of design space to explore, but I basically just had time to do what seemed like the minimal "2 different weapons, 2 different enemies, 2 levels". However I did have at least some time to add sounds, and the music turned out better than I expected (first time using 1BITDRAGON, highly recommend!). The balance is... I really have no idea, we’ll see how people do!
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Music and SFX in 1BITDRAGON
* SFX in Bfxr
* Aseprite
* Photoshop
* Audacity
* PICO-8 Color Palette (used poorly)
* Fonts: 04b03 and Perfect DOS VGA 437
Tags: #audio, #chiptune, #drum-machine, #instrument, #music, #music production, #pixel art, #sequencer, #soundtoy, #tracker
Tools: Unity


