Speed Court
Do you have what it takes to judge a mans crimes in just ten seconds? Or will you misstep, and spend your nine lives in prison for your failure to administer justice?
Speed Court is a hectic game of reading comprehension and moral understanding, where two lawyers will attempt to convince you of the merits of the case - If you can hear them over each other. Speed court is not one for courtesies like "Waiting your turn" and such nonsense.
We hope you enjoy this! Balancing it was a nightmare, but after you play your first round, go again! The game will offer you a casual 30 second option as well. We wanted to ensure you all played with the theme first and foremost, but its also nice to be able to experience the full game and see the end. Figured it would be a best of both worlds.
Speed Court is a hectic game of reading comprehension and moral understanding, where two lawyers will attempt to convince you of the merits of the case - If you can hear them over each other. Speed court is not one for courtesies like "Waiting your turn" and such nonsense.
We hope you enjoy this! Balancing it was a nightmare, but after you play your first round, go again! The game will offer you a casual 30 second option as well. We wanted to ensure you all played with the theme first and foremost, but its also nice to be able to experience the full game and see the end. Figured it would be a best of both worlds.
Tags: #comedy



Comments15
Sometimes the design just gets away from you, but thats why jams are such a fun experience.
The casual option is much more how this game should have been from the start.
However as a non english native even with the 30s there was way to much text for me to analyse. Between the pun and simply the inculpation, way to much for me, even with a few try,i could'nt finish th easy mode.
Maybe make the inculpation text way shorter so that we only focus on the caraters.
Great work, amazing art work
The art style looks awesome by the way!
My first playthrough (on Easy) was not very easy haha! Ten seconds was definitely not enough to read about the sordid case involving cryptocurrency ... but fortunately, you provided an option to play at a 30 second pace. I definitely appreciated that.
The UI was a little bare bones. I think you could have applied some of the awesome artwork to it!
@turquoise-moon changing it to timing per argument did occur to me, but it occurred to late for me to figure out how to do so without the time pressure turning into "just wait for them to finish talking". If I'd thought of it at the very beginning, probably coulda worked it in. Ah well, such is jam design, sometimes you just gotta go with what you got.
@hawkin we had grander plans for the menu, but the artist was running low on time. We got the background of the menus in 9 minutes before the wrap, and the little doodles on the credits page was in the last 30 seconds, literally. So I threw in what I had lol.
@alexis-brochec Glad you enjoyed it! Non-english speakers didn't occur to me, shoulda added a longer option beyond 30 seconds. Picking the music was fun, but proper credit for it goes to good old Kevin MacLeod of Incompetech - track names are listed in the credits.
It was nice to know that the author thought about replayability and suggests simplifying even the easy difficulty with an increased timer.
Cursor hammer animation gives a direct sense that you are like a judge making decisions and passing judgement, very rarely get in games (not including simulators) in general to convey that feeling directly. It seems to be a small thing, which is made by two frames of animation, but such a detail affects the immersion in the project.
The cases are also interestingly parsed and it's nice that they weren't in the same order, as I can tell from the three game sessions. It also allows you to not mechanically rote, but still try to get into the essence. My English is terrible and some things didn't translate all the way through, but it's definitely not the fault of the developers that I know the language so poorly.
There's a lot of work done on the exterior design, the graphics are very nice. Although I try to judge games solely on gameplay, but the kitty in the judge's wig won my heart. The only things that made me uncomfortable were the size of the UI, the size of the case in question, and the centering of the text when typing it. I assume (maybe wrongly) that the developers wanted to mimic the work of the judge's clerk when typing the text, but it gets hard to read.
I apologize for my English, I hope you understood me correctly, I only evaluate projects that I liked and I am aware that my comments simply could not have had time to make during the competition. I wish you do not throw away the idea and see the project after time on personal computers or phones.
Good luck!