Melody Machinations

co-authored: @lyssa
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When visited by an unusual doll with an even more unusual request, a local newsgirl can't help but to chase the story, and see where it leads. It doesn't take an earth shattering revelation to create a memorable moment, just a view and the right company. Perhaps you'll get to sit a while and listen.

And yes, there is an actual ending! If at first you don't succeed, try again, you can make it!

A love letter to times past, with a healthy dose of inspiration from classic flash games. Old Tech was an interesting theme, and we decided to explore what old tech feels like and means, and what it can still do, rather than a more literal interpretation. With all the AI doom and gloom, we hope the ending here gives you a moment of respite.

Comments8

Dom Harris
Dom Harris20 Oct 2026, 07:07
The art is absolutely gorgeous! For anyone reading this that made the same mistake I did, you can type the letters as soon as you see them 😂 once I understood the core mechanic, it was super satisfying to play. I got all the way to the end 😁
Nursultan20 Oct 2026, 09:17
Really cool entry! I loved the concept and the overall mood you’ve created here. The gameplay feels very neat and engaging for a short jam game. Well done to the team! Left my ratings.
If you have a couple of spare minutes, feel free to check out our game about a bomb-crafting cat as well! 🐱💣
Juutis
Juutis20 Oct 2026, 12:01
Great entry! The visuals are stunning!

I felt like the outcome of a run was very random. Sometimes the flight organette just wouldn't give out any letters in the first 5 or so sections and the run was doomed from the start. I also failed once with max upgrades even when hitting all the letters in the flight organette and keeping the voltage regulator in the green for the whole duration. The flight organette just wouldn't give me any letters for such a long while that I crashed. 😅

Overall it was still a super nice and enjoyable entry. 😁
ThanatosIsANoob21 Oct 2026, 01:44
The artstyle is amazing and really nice.

I had the same issue as juutis though, the organette wouldn't give out letters at all for a while.
Maakole
Maakole21 Oct 2026, 01:45
Great visuals and music, and the game was solidly programmed. But there's quite a few gameplay design issues:

♠The gameplay is very random. Games often try to regulate the randomness in a way that keeps it from being the deciding factor in how much progress is made, since pure randomness can be very frustrating. I recommend altering the letter spawn rate to guarantee atleast 1 letter every other strip or so.

♠The menu uses only the mouse, but the gameplay uses only the keyboard. This sets an awkward cycle of constantly having to reposition your right hand on every crash. I recommend adding keyboard controls to the menu.

♠Dialogue is a bit slow. I recommend printing it 2-3 letters at a time per frame instead of 1.

♠Lastly, I'd recommend having the controls written down somewhere more easily accessible.
FireSlash
FireSlash21 Oct 2026, 04:36
Cool idea! I think the voltage upgrade was maybe a bit too much for me, but I also generally found the game a bit easier without upgrades; you could just balance the incoming letters and on a decent run you largely wouldn't need any to keep going for a good distance.

The intro screen text scroll in was very slow... this is one of my pet peeves in narrative sections; a trick here is to allow one click to fully reveal the text, so if your reader has a reading pace faster than your scroll speed they can just finish the line on their own. Not a huge deal, just a QOL thing to consider for future games.

Overall cool little game! Nice work!
smilewood
smilewood21 Oct 2026, 13:45
Very pretty game, and an interesting introduction to the story. I, however, am not a great typist and could not make it very far. I would tend to agree with several of the other comments here, the letters coming in (at least with just the first tier of letters) felt like there was a lot of variation on if they would be grouped or just leave me to drop from the top of the screen to the bottom with no hope. In the couple of tries that I was making progress I thought the flight physics were an interesting twist on the typing game mechanic; it was feeling like it wasn't always best to hit the letters as soon as they came in but when they were needed for the flight; I thought that was cool. Overall a cool game, well done!
BigTex21 Oct 2026, 13:46
love the look and vibe of the game. i love when you can feel a potential rich back story and world building at a glance. i will say the game play doesn't suit me at all (the brainlit that i am) but i see the appeal. i do wish there was a guided tutorial or at least a little more hand holding for the first flight or two. also these dubious creatures are such a mood

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