Barvest: The Iconic Bug Harvest of 2005

Barvest: The Iconic Bug Harvest of 2005

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overall: 4.21
fun: 4.15
innovation: 3.70
theme: 3.34
graphics: 4.32
audio: 3.84
humor: 3.22
mood: 3.93

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--> Play in Browser!! <--

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Eat all of the bugs to win in *Barvest: The Iconic Bug Harvest of 2005*!

Eat_01 (1).gif
How to eat a bug! Simply hold left click and run around it.

Controls :bug:

Mouse & Keyboard

- WASD: Movement
- Mouse: Camera control
- Left click: Shoot web at web-able object
- Space: Jump
- Space while off ground: Double jump
- "R": Reset to most recent checkpoint
- "Escape" or "B": Open book/pause

Controller

- Left Stick: Movement
- Right Stick: Camera
- "B" or Right Trigger: Shoot web at web-able object
- "A": Jump
- "A" while off ground: Double jump
- Start: Open book/pause
- Back: Reset to most recent checkpoint

Comp_Small.gif

*Barvest: The Iconic Bug Harvest of 2005* is 3D Platformer where you play as a hungry spider on a quest to harvest as many nearby bugs as possible! Navigate across treacherous platforms and dangerous obstacles. Using your iconic web to grapple hanging points and wrap the enemies, you should be able to collect all of the nearby bugs. How quickly can you harvest them all?

The Environment :watermelon:

The Bugs

To harvest the bugs, you need to get in their range, fire a web at them, and then wrap around them once so that they can be consumed! You will run into some of these bugs:

fly.pngmoth.png
grasshopper.pngswarm.png


Web Grapple Points

There are some points hanging in air that you can attach your web to, and then swing around on to reach new platforms! Look for these spots where the icon changes to being web-able and try jumping at them and shooting your web!

grapple_points.png

Other Level Elements

Cobwebs will speed you up as you walk on them

cobwebs.png

Puddles will slow you down as you walk on them

puddle.png

Trampolines will launch you in the air when you step on them

trampoline.png

Spikes will kill you if you step on them

Software/Hardware Used

- Engine: Unity
- Models/animations: Maya
- Textures: Aseprite
- Music: Logic Pro
- SFX: Dirtywave M8 + Audacity

The Team :hamburger:

- Jaden Goter: Team Lead, Programming
- Tessa Hardin: Art, UI, and Textures
- Erik Skoog: Music, Programming
- Jianfeng Sun: 3D Modelling, Animation
- Camden Obertop: Programming, Level Design!
Found a bug?
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