
Harvest Merge
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You need to make some food for your family... from scratch! Start with sunlight and water and merge each element in a sequence until you get to harvest crops!
Inspired by a fusion of several puzzle games including 2048 and Wario's Woods, with an isometric twist.

Controls
( Move forward/backward, Rotate clockwise/counterclockwise )
WADS / Controller D-Pad
( Rotate board/minimap )
QE / Controller shoulder buttons
( Push Elements )
Spacebar / Controller right-bottom button (Playstation X, Xbox A, Nintendo B)
( Pull Elements )
Z / Controller right-left button (Playstation Square, Xbox X, Nintendo Y)
( Restart Game )
R / Controller Select button
Merge the same element together by pushing them together. Or, pull them backwards (as long as there's an open space behind you!)

You can climb up up to one cube at a time, just by walking on it.

Blocks will also merge together if two of the same block are on top of each other, whether you pushed them there or they spawned on their own!

I created all game assets myself (code, music, graphics, sounds) by hand during the jam.
Made with the Godot engine.
Inspired by a fusion of several puzzle games including 2048 and Wario's Woods, with an isometric twist.

Controls
( Move forward/backward, Rotate clockwise/counterclockwise )
WADS / Controller D-Pad
( Rotate board/minimap )
QE / Controller shoulder buttons
( Push Elements )
Spacebar / Controller right-bottom button (Playstation X, Xbox A, Nintendo B)
( Pull Elements )
Z / Controller right-left button (Playstation Square, Xbox X, Nintendo Y)
( Restart Game )
R / Controller Select button
Merge the same element together by pushing them together. Or, pull them backwards (as long as there's an open space behind you!)

You can climb up up to one cube at a time, just by walking on it.

Blocks will also merge together if two of the same block are on top of each other, whether you pushed them there or they spawned on their own!

I created all game assets myself (code, music, graphics, sounds) by hand during the jam.
Made with the Godot engine.