Autopotion

Autopotion

This game is from ldjam.com, which is currently unavailable.
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overall: 4.21
fun: 3.97
innovation: 3.74
theme: 4.01
graphics: 4.35
mood: 4.14

THE ART OF MIXOLOGY


Key Features


- :herb: Combine ingredients to create ordered potions. Mix potions together to change dosages and add effects.
- :gear: Build machinery to mass-produce your potions in this chill, no-stress puzzle environment.
- :map: 5 different levels each with increasing challenges and tricks.

How to play


Mouse and keyboard required.

- Left click to place buildings. Scroll wheel or Q/E to rotate buildings while placing them.
- Right click to delete your own buildings.
- Middle click and drag, or WASD, to pan the camera.

Transport materials around the grid using transporters. Each building has inputs (blue arrows) and outputs (orange arrows).

Transform the available ingredients into a potion matching the order, and then deliver it to the delivery building (the one with the flag). You don't have to get the proportions perfectly; close matches to the orders also work. Experiment a lot, and find new ways to put brews together!

Credits


- Jorrit Neslo: Environment art, UI art, shader magic
- Sam Minh Ly: System design, level design, audio
- Mika Molenkamp: Programming, UI

Font is 'Abel' by MADType, licensed under SIL Open Font License. Sounds from freesounds.org.
Music: "A small fire will do" by Cal McEachem (Trex0n), "Squirrel Village Shop" by SoManyWhales, "Happy-Go-Lucky Puzzle" by axtoncrolley.

Changelog



Version 1.1:

- Minor quality-of-life improvements to placing buildings.
- Minor tweaks to onboarding and tutorial tips.
- Changed the Delivery building to accept inputs from all directions.

If you prefer, you can also play the unpatched Jam version here.

Let's mix it up!

Found a bug?
Tell us on Discord