Voidrunner

Voidrunner

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.70
fun: 3.65
innovation: 3.30
theme: 2.99
graphics: 4.10
humor: 2.62
mood: 3.65

BEYOND ENEMY LINES



Key Features


- :rocket: Physics-based space combat: It's all about momentum. Orbit around enemies, lead your shots. Stay on the move to avoid fire.
- :boom: Destructible terrain: Asteroids crumble, ships turn into wreckage. The terrain works as cover... for a time.
- :shield: Projectile piercing: Shots can pierce through objects, slowing them down. Projectiles inherit your ship's velocity: go faster and do more damage.
- :bow_and_arrow: Every shot counts: Your targets aren't sitting still. Aim your shots carefully, and keep moving to avoid the return fire while you reload.
- :checkered_flag: 7 levels: Different challenges, from swarms of interceptors to long range rail cannons, presented roughly in order of difficulty.
- :airplane_small: 3 unique loadouts: Choose what weapons to bring to the mission. Do you prefer sustained fire, or can you handle the destructive power of the _Solar Obliterator_?

How to Play


Mouse and keyboard required.

- Move the mouse to turn your ship.
- W/A/S/D to move.
- Hold left mouse to charge and fire your primary weapon.
- Right click to fire your secondary weapons.
- Left Shift to boost forward.

Credits


- Sam Minh Ly: System design, level design, balancing, audio
- Mika Molenkamp: Programming, UI, audio
- Jorrit Neslo: Environment art, UI art, visual effects, shader magic

Font is 'Ethnocentric' by Typodermic Fonts, 'Abel' by MADType, licensed under SIL Open Font License. Sounds from freesounds.org. Music is iX by cinameng, and Fate of the Irrbloss OST by xCirrex. Uses the Off-Screen Indicator package by Pixel Play Studios.

Changelog



We made a few post-jam tweaks:

- Improved targeting reticles and enemy markers.
- Minor visual, balancing and level layout tweaks.

(If you'd like to play the jam version without these tweaks, you can download the old version here.)

GOOD LUCK, PILOT


_(No web build this time, sorry! We found out at the very last minute that WebGL doesn't support Unity VFX Graph... sad times.)_
Found a bug?
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