
Delivery Pizza Hero
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
First attempt at game development with unity.
Created the game with a friend over the course of 2 days.
Both of us with no programming experience to speak of.
Initially we set out to create a autorun jump&run roguelike (think jetpack joyride but with pizza) where we are a delivery guy who is beating incoming enemies via thrown pizza slices. There were supposed to be randomly generated levels with random powerups in between.
As this was our first game, we had to pivot multiple times to meet the deadline.
So in the end it became a simple autorunner jump&run game.
We did not finish everything like counting collected items for score and there is no transition to the winning screen when reaching the end of the level.
But it was still a cool experience and we learned a lot.
Created the game with a friend over the course of 2 days.
Both of us with no programming experience to speak of.
Initially we set out to create a autorun jump&run roguelike (think jetpack joyride but with pizza) where we are a delivery guy who is beating incoming enemies via thrown pizza slices. There were supposed to be randomly generated levels with random powerups in between.
As this was our first game, we had to pivot multiple times to meet the deadline.
So in the end it became a simple autorunner jump&run game.
We did not finish everything like counting collected items for score and there is no transition to the winning screen when reaching the end of the level.
But it was still a cool experience and we learned a lot.