Marble Deathmatch

Marble Deathmatch

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overall: 4.50
fun: 4.67
innovation: 4.00
theme: 5.00
humor: 4.17
mood: 4.67
Second attempt at game development with unity.
Created the game over the course of 2 days using a Steam Deck and running Steam OS. Last Programming Experience was LD53, participated this time to start practicing developing again (and last time was a lot of fun).

As I was participating alone this time, I wanted to try to really finish a small idea during the course of 48 hours and not try to build something complicated and then descope everything towards the end.

So I set myself 3 rules:
- Use ChatGpt a lot to take the stress out of the programming part
- Use AI Art Generators if needed to not waste time on creating Artwork
- Keep to a simple idea and only branch out if it is really feasible

The last point came into existence unexpectedly as at one point it seemed easier to build a 2 player game than invest in much more logic for the game.

The Idea was fairly simple:
You and a friend are marbles and you are competing for the limited space of the floating platform you find yourself on. You need to push each other of the platform to win.
To make it more fun I added logic to make the floor fall apart randomly (but giving you a visual cue when it was about to happen).
I wanted to try to make it a 4 person game initially, but descoped that part towards the end as I found no solution to get the controls working for player 3 and 4 without redoing all of the code so far.

Except 3rd and 4th player support, the game actually contains everything I wanted to do.
I even had time to add sounds to the levels and a dying sound.

It was again a lot of fun and I was really surprised how helpful ChatGTP actually was during the whole process.
The code could be a lot cleaner, but it at least works.
Found a bug?
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