
Ghost Pizza
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Note: I put this in the Jam, but it's a time-shifted Compo entry. I had to start one day late due to a family event, but otherwise this was done under compo ruleset. I worked alone and created everything in 48 hours from Sat 9p to Mon 9p.*
This is my first game with literal zero text, so I won't give instructions here.
Chef knows what he wants you to do:
You should be able to figure out the rest.
If you want to try for a perfect game, there is a secret feature: you can press 'R' to restart any time.
---
Notes on the development:
Almost didn't do an entry this time, with a schedule conflict, some travel, and a cold. Not one bit in the mood but I didn't want to break my streak so I forced it.
Shout out to @khaotom - his entry for LD52 had a very close-in camera and I enjoyed the worry about what was just out of view. Definitely an inspiration for this entry.
I felt pixel art wouldn't fit, so I used a new method this time: I hand-drew with the pencil tool in inkscape, but with the simplifier cranked way up. In the past when I used inkscape I built up from primitive shapes.
My favorite feature is when the Ghost taunts you after a steal. For 70% of the development, the ghost would instead insta-kill you on touch and it was total game over. If you want to see what that felt like, try for a perfect game.
This is my first game with literal zero text, so I won't give instructions here.
Chef knows what he wants you to do:
You should be able to figure out the rest.
If you want to try for a perfect game, there is a secret feature: you can press 'R' to restart any time.
---
Notes on the development:
Almost didn't do an entry this time, with a schedule conflict, some travel, and a cold. Not one bit in the mood but I didn't want to break my streak so I forced it.
Shout out to @khaotom - his entry for LD52 had a very close-in camera and I enjoyed the worry about what was just out of view. Definitely an inspiration for this entry.
I felt pixel art wouldn't fit, so I used a new method this time: I hand-drew with the pencil tool in inkscape, but with the simplifier cranked way up. In the past when I used inkscape I built up from primitive shapes.
My favorite feature is when the Ghost taunts you after a steal. For 70% of the development, the ghost would instead insta-kill you on touch and it was total game over. If you want to see what that felt like, try for a perfect game.