Here we go, my first five star rating of the night!
This is incredible. It's a unique twist on the theme 'delivery' that still very much fits. The art is buttery smooth, the voice font adds a lot to the atmosphere, the mechanics are functional and interesting - while also leading to funny results.
I think I would've maybe liked a bit more of it - but that's just a sign that the game is good, you know? Anyway, great work - I'd be happy to see this win the compo.
I like the style. I also considered a stand-up game, but I think yours is a lot better than mine would have been. If you could have found time for just a little more feedback on scoring, that would be my first ask. Good job!
@nox282 I know what you mean. I was worried people wouldn't understand the connection to the theme so I felt I had to plaster it in the title of the game and tutorial.
@cheesepencil@jakeblake I'm glad y'all enjoyed the art! First time using unity's post processing and yet I am very happy with how it turned out! Also, yeah... not that the standard deliverable game is bad, but it is repetitive so I'm glad I could break up some monotony
@netrunner-nobody Aw shucks! That is the single nicest comment I have received in a Game Jam! (other people reading this, feel free to one up them; I don't mind :D) I agree it would be nice to have more stories and more cards and more content overall, but when is that not the case in a Jam.
@seurimas Totally agree, I wish I had time to balance the scoring and to make it more intuitive, but as it stands I made something that is too complex for me to understand yet it outputs score similar to what I would otherwise award.
That was very fun and original take on the theme. You nailed the colors down, and everything together created a great mood! Card choices were very funny and I think this could even be its own card game. Well done!
Amazing! ^^ I played a few times, got different stories and I still wasn't very good at gauging what would be good for score, I also love to play a longer mode, did you keep it shorter because after a while every card would become a call back? haha. These are 2 scores that when playing one of them seemed to me way better but in the end they both came out basically the same score :skull:
You really nailed the overall atmosphere. The tutorial could have been better explained, since it took me a while to figure out how to combine the cards. Maybe add an option to restart after finishing would be a good addition, since the game doesn't really take too long and you'd usually want to increase your score after finishing.
Very clever and original idea to combine card game with standup performance. As a card games lover I enjoyed it. Some mechanics were not clear to me, also I found some problems with cards text and sorting, that led to me not being able to play a card, that was covered by others. Also the visual style is very nice and fits to the game mood.
@elementary I wanted to have a whole sequence where you are introduced to the mechanic by helping the guy introduce the crowd. Sadly time crunch is ever-present, but that is the origin of "the crowd here tonight" card.
@rickylee Fun fact, the game is fully prepared to incorporate more stories were I to have had a chance to have written more. Additionally, I added then later removed a "forgetting" mechanic in which cards would lose their Call Back after a couple of turns, but once I saw how short the game was going to be I got rid of it.
@snakemuho We do occasionally partake in tomfoolery.
@corporation As a card game lover myself, I stated before seeing the theme that I would make a card game and here we are! The text bug is thanks to me not fully understanding Unity's TextMeshPro.
Graphics make the text hard to read THOUGH the camera work over the pixel surface with the edge distortion is really nice - so, mixed.
Sound is a bit anxiety inducing, but I appreciate the banjo-style voice work.
Scoring, is it arbitrary? Ultimately I couldn't figure it out. Maybe scoring would be a good task for ChatGPT :)
The idea is great, but the execution makes it a hard game to play. --- If the music and sound were appropriately up-beat and the colors were cooler and more comfortable, it probably would have meshed better.
Sound design here is awesome! I loved that every single sound effect had a pool of sounds that were randomly selected between. It sounded very natural (for a bunch of beeps and boops).
At first I missed the part of the tutorial that explained where to drop the cards, so it took a second to figure out where to place things. It might be more intuitive if the dialogue box got pointed out when picking up a card.
i'm not sure if you intended for it to be read as a sort of surreal, pilotredsun-esque fever dream, but that's what i got and i totally love it. really great use of visual & audio polish to create an atmosphere, and clever combination of mechanics! could totally see a "singleplayer jackbox games" mechanic taking off
This was a really cool idea, almost like a cards against humanity comedian game. I love the idea of card combining, but I did find in my play-through that I quickly ran out of cards that made any sense and just had a bunch of nonsense. Still a fun concept though and very impressive for a Compo!
I can't really say much that others have not already said. Excellent twist on the theme, amazing art and fun game-play. I appreciate the ability to skip the tutorial too. I think having some kind of UI element to restart the game instead of refreshing the browser would be nice, but that's not a big deal. Unfortunately, much like real life, I am not a good comedian and only got a C on my standup. In any case amazing work, I hope you expand on it!
I can't believe this is a compo game! So polished all around. The mechanics seem pretty unique and interesting, I would love to play with the content fleshed out more. It felt a bit too easy, or maybe that was just the luck of my draw.
Very cool and unique interpretation of the theme! I also love the visual style, that makes it even more artistic. The voice felt a little bit cut off though, maybe there is a way to make it sound more smooth somehow.
All in all a very good concept and implementation with a lot of potential! Looking forward to seeing your entries in the next jams :)
Great idea, was hoping someone interpreted the theme this way! Great execution and though I am not a funny guy (apparently, I got a D) I had a very good time with this game. Nice entry!
I really liked the idea, and how the theme was interpreted in this particular case. The graphics, mood and audio are working very nicely together as well. Over all, a very good entry; Cheers
Great game! The mechanics with callbacks are very cool. I went on my first date to the zoo and got ready for a session with the preschool's janitor. I also took a flamethrower on a date, and it was stolen from me next to the bookshelves. It's very funny even without game conventions :D
I would to see more stories to tell. It's a single player card game, it's great. I don't know the name of that non-single-player-game where you insert nouns but it was cool to play by myself! That's a nice palette for a game but I suppose comedian's neck is merging with the background because of small amount of colors. I'm saying just in case.
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This is incredible. It's a unique twist on the theme 'delivery' that still very much fits. The art is buttery smooth, the voice font adds a lot to the atmosphere, the mechanics are functional and interesting - while also leading to funny results.
I think I would've maybe liked a bit more of it - but that's just a sign that the game is good, you know? Anyway, great work - I'd be happy to see this win the compo.
@cheesepencil @jakeblake I'm glad y'all enjoyed the art! First time using unity's post processing and yet I am very happy with how it turned out! Also, yeah... not that the standard deliverable game is bad, but it is repetitive so I'm glad I could break up some monotony
@netrunner-nobody Aw shucks! That is the single nicest comment I have received in a Game Jam! (other people reading this, feel free to one up them; I don't mind :D) I agree it would be nice to have more stories and more cards and more content overall, but when is that not the case in a Jam.
@seurimas Totally agree, I wish I had time to balance the scoring and to make it more intuitive, but as it stands I made something that is too complex for me to understand yet it outputs score similar to what I would otherwise award.
Some mechanics were not clear to me, also I found some problems with cards text and sorting, that led to me not being able to play a card, that was covered by others.
Also the visual style is very nice and fits to the game mood.
@elementary I wanted to have a whole sequence where you are introduced to the mechanic by helping the guy introduce the crowd. Sadly time crunch is ever-present, but that is the origin of "the crowd here tonight" card.
@rickylee Fun fact, the game is fully prepared to incorporate more stories were I to have had a chance to have written more. Additionally, I added then later removed a "forgetting" mechanic in which cards would lose their Call Back after a couple of turns, but once I saw how short the game was going to be I got rid of it.
@snakemuho We do occasionally partake in tomfoolery.
@corporation As a card game lover myself, I stated before seeing the theme that I would make a card game and here we are! The text bug is thanks to me not fully understanding Unity's TextMeshPro.
Sound is a bit anxiety inducing, but I appreciate the banjo-style voice work.
Scoring, is it arbitrary? Ultimately I couldn't figure it out. Maybe scoring would be a good task for ChatGPT :)
The idea is great, but the execution makes it a hard game to play. --- If the music and sound were appropriately up-beat and the colors were cooler and more comfortable, it probably would have meshed better.
At first I missed the part of the tutorial that explained where to drop the cards, so it took a second to figure out where to place things. It might be more intuitive if the dialogue box got pointed out when picking up a card.
Also the graphics are amazing.
A well rounded package. Nice job!
Art on point, mechanics on point, SFX reminded me of Banjo Kazooie aka on point.
Nice work!
The mechanics seem pretty unique and interesting, I would love to play with the content fleshed out more.
It felt a bit too easy, or maybe that was just the luck of my draw.
All in all a very good concept and implementation with a lot of potential! Looking forward to seeing your entries in the next jams :)
Over all, a very good entry;
Cheers
The mechanics with callbacks are very cool. I went on my first date to the zoo and got ready for a session with the preschool's janitor.
I also took a flamethrower on a date, and it was stolen from me next to the bookshelves. It's very funny even without game conventions :D
I would to see more stories to tell. It's a single player card game, it's great. I don't know the name of that non-single-player-game where you insert nouns but it was cool to play by myself!
That's a nice palette for a game but I suppose comedian's neck is merging with the background because of small amount of colors. I'm saying just in case.
Awesome entry!