Bullet Spell

by glove
Overall★★★★★★★★★★3.62
Fun★★★★★★★★★★3.64
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.88
Audio★★★★★★★★★★3.26
Humor★★★★★★★★★★2.85
Mood★★★★★★★★★★3.25
Our intrepid adventurer attempts to win big at the regional wizards' tourney! Joined together are magi from all walks of life: from eccentric Witch Doctors to common Wizards, Alchemists to Psychics, even rumors of the rare Necromancer. All is great but for one minor detail: Our adventurer is not a wizard. Dodge through volleys of magical bullet hell-itry in the game Bullet Spell! Be careful not to let enemies build up, you only have a LIMITED SPACE after all.

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Controls:

'WASD' or Arrow Keys --> Movement

Space or Left Shift or Right Click --> Dodge Roll

Left Click or 'C' or 'J' or 'E' --> Attack (Left Click recommended, aiming)

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Known Bugs/Unideals:

-The melee hitbox is inaccurate to the animation, instead it reaches much further past but does not cover the player herself.

-The end screen difficulty selector hitboxes are very inaccurate due to the lens warp effect (hitboxes are to the top left of the actual arrow graphics)

-The Necromancer is so magical that their initial projectile doesn't have a hitbox (though that may be a boon for many)

-Movement is floaty which is not ideal for what intends to be a precision game.

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Resources:
Engine - Unity
Sound Effects - https://sfxr.me/
Music - https://www.beepbox.co/
Art - https://www.pixilart.com/
Tools: BeepBox, Unity, sfxr

Comments20

mdotedot2 Oct 2023, 19:29
Nice graphics and swift mechanic. Well done.
kory
kory3 Oct 2023, 00:33
I liked all of the different enemy patterns, good job!
LDJam user 2386393 Oct 2023, 00:35
Great stuff! The aesthetics here are super well-done and the gameplay is really fun. I like how you can get combo'd and bounced around by the projectiles on screen after you die - got a good giggle out of that. I have only a few minor gripes:

-Movement is slightly sluggish (though it wasn't that bad once I got the hang of it). Imo, it takes too long for my character to get up to full speed & pivot/change direction. I wonder if it's that thing Unity does in the Input Manager where digital inputs have a ramp-up & ramp-down time by default. Might be worth looking into.

-The hitbox when the player attacks seems to be bigger mechanically than it is visually. Not a huge deal, but I was getting way closer to enemies than I needed to until I realized it.

Really solid overall! I also love the soft elevator-style music in the background. Gives the game a cool chill retro vibe.
candlesan3 Oct 2023, 02:25
Wow! There is so much to like about this game.
Obviously just the drawings, graphics, and rendering onto a curved surface just oozes with "Okay that's cool"
Add to it all the different enemies with awesome art, and different projectiles patterns. Definitely had a fun time with this one.
airwaffle
airwaffle3 Oct 2023, 08:45
Fun game! Cool that you were able to make such many different enemies with that short of time!

I noticed that the difficulty selection only works when clicking the leftmost arrow in the "replay-screen", and only on the leftmost part. Maybe some other UI element is overlaying and blocking the mouse click for the rest part?
Lakea3 Oct 2023, 11:32
Very fun game although i wasnt very good at dodging and attacking at short range
MetaGen3 Oct 2023, 11:33
Great bullet evading game. I like the graphics!
LDJam user 2834493 Oct 2023, 11:41
Had fun playing it although I'm really bad at games like this. Nice game!
a327ex
a327ex3 Oct 2023, 12:18
A nice effort, but the audio is way too loud, the choice of effects also doesn't help (they're too direct/raw, which makes them sound even louder) and I didn't find a way to decrease it. Additionally, for these kinds of action games you generally want tight controls, and your controls on the character are making heavy use of acceleration on input and deceleration after input is released, which is fine, but the acceleration/deceleration needs to be way faster than the values you used, otherwise it feels sluggish/laggy. Still, a nice attempt even with those issues.
LDJam user 277876
LDJam user 277876author3 Oct 2023, 12:58
@metagen @mdotedot Glad y'all had a pleasant time!

@kory @candlesan I glad y'all enjoyed the varied attacks! I made special effort to have variety in enemies (a past jam I did had a whole roguelike dungeon-crawler system set up, but only one enemy which admittedly was not ideal).

@airwaffle Great point, I added a blip about known errors. The reason why the hitbox does not line up is due to the way Unity handles button inputs (tying them to a graphic) not accounting for the lens warp post processing effect.

@lakea @krynxx In some regards I wish I made the game easier so it was more accessible to more people, but I'm glad y'all had fun regardless :)

@dovodx Admittedly I did intend for the sluggish movement because I thought it would look nice, but I should have remembered function over fancy (or any other equivalent idiom). Also the melee hitbox is not ideal I agree and now has a place in the known bugs category, thanks for the keen eye! Less important note, thank you for my first ever compliment in regards to music I've created! I have no idea anything music theory nor even what I am doing, but it seemed to work out :D

@a327ex Fair criticism about the audio, to be truthful I just kind of banked on people lowering their volume of their device as a sort of built in audio slider, but I really should have just added something to a title screen.
CaptainDreamcast
CaptainDreamcast3 Oct 2023, 13:03
Phew, I made it to Unhea-, at that point the witch doctors and two necromancers entered an unforeseeable alliance to wipe me out.

Very fun game! I love the interpretation of the theme as a fast-paced bullet hell in a confined space. Felt extremely good to play, the sound effects had oomph, the visual design made it easy to keep track of bullets and the hitboxes felt fair. Really the type of game that draws you in to try one more time, has a nice arcade quality to it. Great job, had an awesome time with this!
DiscoFish
DiscoFish3 Oct 2023, 13:46
Fun to play! Amazing art style and vibe. Great job!
jellycopter
jellycopter3 Oct 2023, 15:28
This was great! Love the character art, the blend with CRT filter is a great vibe. Easy felt a little too slow but I had to play a few easy rounds to get into it 😅 Great work!
chusmimax
chusmimax3 Oct 2023, 16:09
Amazing and fun bullet hell. No complaints in audio or graphics. My only complaint is that the movement feels a byt floaty for me, I would love it movement to be faster to adjust, but that might be just me.
TheJookerful
TheJookerful3 Oct 2023, 17:17
Nice game, but not easy. I can't seem to go over 1 min 40s and the medium difficulty. I also really like the graphic style and the "screen" effect – it's very well done! ;)
Frogman
Frogman4 Oct 2023, 18:08
Made it to Extreme!

This was pretty fun! I really liked the graphics & SFX, gave it a great arcade vibe! The game also felt pretty good to play - it was fun trying to approach the enemies without getting hurt. Some enemies felt much stronger than others, however - I was almost never hit by the cross-shaped attack, but the wizards pretty much always gave me trouble. Also, there was a bug where I couldn't change the starting difficulty from the retry screen, and had to refresh the game each time in order to begin on hard. Other than that, great entry!
Devedse5 Oct 2023, 23:09
The fact that if you die you just keep spinning for no apparent reason other then absurdity makes this game so damn funny! Love it
Germdog536 Oct 2023, 04:10
This is a fun game. My older reflexes had trouble even on easy, so an old man mode may be needed. I also had difficulty picking up what kind of enemy wizard I was facing before they shot, so I died many times to unexpected projectiles. I enjoyed the experience.
Ategon
Ategon7 Oct 2023, 21:54
Thanks for submitting the game to the stream! If you wanted to watch it again in the future heres the vod timestamped to your game

quasilyte
quasilyte20 Oct 2023, 09:05
The game plays, looks and sounds nice.
The attack feels a bit weird as I can't seem to be able to hit while on the move, but that's the only nitpick I have for this game.

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