Pack 'em UP!

co-authored: @cowgummiboy, @jamoily, @patr
Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.02
Theme★★★★★★★★★★4.19
Audio★★★★★★★★★★3.49
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.21
Assemble the correct packets in your Factory and deliver them to different Buildings in the city!, while the time is ticking. And maybe try not to send anyone a bomb ;)

How to play:

After you select a character in the Main Menu, you start the game in your factory. In the bottom right corner, you can see orders coming in from all over the city, with their respective time you have left to deliver them. On the benches, you can create the items you need and place them into your chests. You can close the chests and pack up the items for delivery by pressing "E" near the chest. When you leave the factory, you can see markers on your minimap, with the number on them indicating the order they correspond to. Drive to the houses, select the right chest with tab and press "E" to deliver and recieve your points. Return back to the factory to see your new orders.

Controls:


* Movement: W,A,S,D
* Pick Up/Drop Item: Space
* Interact: E
* Change Active Item: Tab

Have fun :)
(If you find the easteregg, you can have a cookie)

Art:


* City and Factory inside: https://canarigames.itch.io/canaripack-8bit-topdown
* Car: https://opengameart.org/content/small-city-cars
* Chest: https://humblepixel.itch.io/pixel-world-series-1-treasure-chest

Comments2

LDJam user 277876
LDJam user 2778763 May 2023, 00:52
A really easy to pick up game with an absurd amount of content for a Jam. I did notice a bug where, in the factory, if I went towards where the instructions were (e.g. the right side of the screen) then the game would crash except for the music. Other than that, great job!
LDJam user 336560
LDJam user 3365604 May 2023, 20:34
Nice game! Here some feedback:

- Currently the optimal strategy is when picking up an item immediately start building another one (E + Space) which doesn't require any thinking or strategy. I would be cool if there were more opportunities to think strategically. Perhaps the items could expire (like food overcooks in Overcooked) if you leave them too long

- There door to the outside is not very obvious, took me like 2 minutes poking at random stuff until I found I can go outside :smile:

- The description says don't deliver a bomb, but the game asks to deliver a bomb.. I'm confused :D

- Also I'm no game design expert (and definitely not a pixel artist :smile: ), but heres some feedback from my play session. All the things that had me confused for ~1 minute each. And comparing it to overcooked

All in all I think it would be great if it was more obvious what I can and can't do. If a box is for decoration - place it behind a wall so I definitely know I can't do anything with it

If there is a door - make some light shine though it, add some arrow, have npcs walk through it :D

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